GLUTWARPPOINTER(3)

πŸ“¦
version 3.8.0 Β· 2 versions
, in centos-stream 10, centos-stream 9, fedora 43, fedora 44, opensuse-leap 16.0

✨ NAME ✨

glutWarpPointer β€” moves the mouse pointer to given window coordinates πŸ’«

okay bestie, this is the OpenGLUT window-flavored one, and it's literally just "put the cursor over there" energy. no cap.


πŸ“š LIBRARY πŸ“š

OpenGLUT β€” window πŸͺŸ


πŸŽ€ SYNOPSIS πŸŽ€

#include <openglut.h>

void
glutWarpPointer(int x, int y);

that's it, that's the whole vibe. two ints and a dream πŸ’…


πŸ“ PARAMETERS πŸ“

  • x β€” the window X coord for the mouse πŸ–±οΈ like, horizontally, where you want the lil guy to land.
  • y β€” the window Y coord for the mouse 🌸 vertically, same deal.

πŸ’– DESCRIPTION πŸ’–

so glutWarpPointer() moves the mouse pointer to window-relative coordinates, and those coordinates are the x and y you hand it. that's the whole thing. it teleports the cursor, it does not pass go, it does not collect $200 πŸ‘‘


πŸ’€ CAVEATS πŸ’€

ngl there are a few things you need to know before you go warping pointers all willy-nilly:

  • x and y are relative to the current window. not the screen, not the universe. the current window. iykyk.
  • this is not applicable for GLUT_OFFSCREEN windows πŸ™ˆ so if you're in offscreen land, this does not apply to you, bestie.
  • warping means moving, fr fr β€” it's exactly as if the user had manually moved the mouse themselves. which means it can generate mouse-motion callbacks. and here's the spicy part: if your callback then moves the pointer again, you may end up in an endless loop πŸ’€πŸ’€πŸ’€ not cute. not slay. an actual infinite spiral.
  • there's been some discussion about changing this behaviour, but at present it's just a caveat for you, the user, to be aware of. so like… be aware of it 🫢
⚠️ fr fr, if you're warping inside a motion callback, just know the loop risk is real and it's on you to break it.

and that's the page!! 🌈 this little icon came to you from the OpenGLUT source, marked UNDATED and honestly UNTITLED() as ever β€” mysterious, elusive, main character energy πŸ‘‘πŸ’œ stay safe out there, warp responsibly βœ¨πŸ¦‹