EC_INTERACT_SET_HELP(3)

πŸ“¦
version 0.11.7 Β· 4 versions
, in fedora 44

πŸ’– EC_INTERACT_SET_HELP πŸ’–

okay bestie, so this one lives in the Libecoli Programmer's Manual, section 3 (that's the library-calls girlies 🫢). it's literally called ec_interact_set_help, and honestly? it's giving "one job, does it perfectly." ✨


✨ NAME ✨

ec_interact_set_help β€” set help on a grammar node. that's it, that's the whole vibe. πŸ’…


🌸 SYNOPSIS 🌸

#include <ecoli/interact.h>

int ec_interact_set_help(
    struct ec_node   *node,  /* The ec_node on which to add the help attribute. */
    const char       *help   /* The help string. */
);

so you pull in the header, you call the function with two things, and you're off. no cap. πŸ¦‹


πŸ’œ DESCRIPTION πŸ’œ

okay so here's the tea πŸ“: this function sets the node attribute EC_INTERACT_HELP_ATTR on the node you hand it, and that attribute contains the string you passed in as help.

and why do we care? because the ec_interact functions use it to show contextual helps β€” like, when you're completing stuff, or when a parsing error pops off. so your users get a lil friendly nudge instead of just vibing in the dark. iconic behavior, honestly. πŸ‘‘


⭐ RETURN VALUE ⭐

  • 0 β€” slay, it worked, success bestie πŸŽ€
  • -1 β€” oop, error 😭

πŸ”₯ SEE ALSO πŸ”₯

the whole friend group, fr fr:


Copyright (C) 2010-2026 Olivier Matz, Robin Jarry.


and that's the whole page, bestie. go forth and set some helps. πŸ’–βœ¨

mwah πŸ’‹ β€” this was libecoli, dated 2026-06-11, and it ate, no crumbs left. periodt. 🌈

πŸ“¦ where this page comes from