dispatch_object(3)
π dispatch_object β General manipulation of dispatch objects π
okay bestie, welcome to the Library Functions Manual section, where we're gonna talk about the humble dispatch object and all the little things you can do to it. it's giving foundational, fr fr π«Ά
β¨ SYNOPSIS β¨
#include <dispatch/dispatch.h>
void
dispatch_retain(dispatch_object_t object);
void
dispatch_release(dispatch_object_t object);
void
dispatch_suspend(dispatch_object_t object);
void
dispatch_resume(dispatch_object_t object);
void
dispatch_activate(dispatch_object_t object);
void *
dispatch_get_context(dispatch_object_t object);
void
dispatch_set_context(dispatch_object_t object, void *context);
void
dispatch_set_finalizer_f(dispatch_object_t object,
dispatch_function_t finalizer);
πΈ DESCRIPTION πΈ
so like, dispatch objects all share a little set of functions that handle the boring-but-essential stuff: coordinating memory management, suspension, cancellation, and context pointers. every object in the dispatch framework speaks this same language, and honestly? iconic behavior. π
π§ MEMORY MANAGEMENT π§
Objects that come back from creation functions in the dispatch framework may be uniformly retained and released β that's dispatch_retain() and dispatch_release() respectively. one for hold on, one for let go. simple as that. π
lowkey important: the dispatch framework does not guarantee that any given client has the last or only reference to a given object. objects may be retained internally by the system. so like, don't assume you're the main character of that refcount, okay? π
π¦ INTEGRATION WITH OBJECTIVE-C π¦
When building with an Objective-C or Objective-C++ compiler, dispatch objects are declared as Objective-C types. this results in the following differences compared to building as plain C/C++:
- if Objective-C Automated Reference Counting is enabled, dispatch objects are memory managed by the Objective-C runtime, and explicit calls to the
dispatch_retain()anddispatch_release()functions will produce build errors. π
Note: when ARC is enabled, care needs to be taken with dispatch API returning an interior pointer that is only valid as long as an associated object has not been released. if that object is held in a variable with automatic storage, it may need to be annotated with theobjc_precise_lifetimeattribute, or stored in a__stronginstance variable instead, to ensure that the object is not prematurely released. the functions returning interior pointers aredispatch_data_create_map(3)anddispatch_data_apply(3). don't let your pointer ghost you bestie π»
- the Blocks runtime automatically retains and releases dispatch objects captured by blocks upon
Block_copy()andBlock_release(), e.g. as performed during asynchronous execution of a block viadispatch_async(3).
Note: retain cycles may be encountered if dispatch source objects are captured by their handler blocks; these cycles can be broken by declaring the captured object__weakor by callingdispatch_source_cancel(3)to cause its handler blocks to be released explicitly. break the cycle, it's toxic π
- dispatch objects can be added directly to Cocoa collections, and their lifetime is tracked by the Objective-C static analyzer. slay, the analyzer is watching out for you β¨
Integration of dispatch objects with Objective-C requires targeting Mac OS X 10.8 or later, and is disabled when building for the legacy Objective-C runtime. it can also be disabled manually by using compiler options to define the OS_OBJECT_USE_OBJC preprocessor macro to 0.
Important: When building with a plain C/C++ compiler, or when integration with Objective-C is disabled, dispatch objects are not automatically retained and released when captured by a block. therefore, when a dispatch object is captured by a block that will be executed asynchronously, the object must be manually retained and released:
dispatch_retain(object);
dispatch_async(queue, ^{
do_something_with_object(object);
dispatch_release(object);
});
see? you gotta do it yourself. no one's coming to save you on this one π
β ACTIVATION β
Dispatch objects such as queues and sources may be created in an inactive state. objects in this state must be activated before any blocks associated with them will be invoked. calling dispatch_activate() on an active object has no effect. (yeah, it just... does nothing. respectfully. π«₯)
Changing attributes such as the target queue or a source handler is no longer permitted once the object has been activated (see dispatch_set_target_queue(3), dispatch_source_set_event_handler(3)). so decide what you want before you hit activate, bestie, because after that the door is closed π
π SUSPENSION π
The invocation of blocks on dispatch queues or dispatch sources may be suspended or resumed with the functions dispatch_suspend() and dispatch_resume() respectively. other dispatch objects do not support suspension. nope, not those ones.
The dispatch framework always checks the suspension status before executing a block, but such changes never affect a block during execution (non-preemptive). therefore the suspension of an object is asynchronous, unless it is performed from the context of the target queue for the given object. the result of suspending or resuming an object that is not a dispatch queue or a dispatch source is undefined. π΅ undefined behavior said hi
Important: suspension applies to all aspects of the dispatch object life cycle, including the finalizer function and cancellation handler. suspending an object causes it to be retained and resuming an object causes it to be released. therefore it is important to balance calls todispatch_suspend()anddispatch_resume()such that the dispatch object is fully resumed when the last reference is released. the result of releasing all references to a dispatch object while in an inactive or suspended state is undefined. balance your suspend/resume like your life depends on it, because lowkey it does π
π CONTEXT POINTERS π
Dispatch objects support supplemental context pointers. the value of the context pointer may be retrieved and updated with dispatch_get_context() and dispatch_set_context() respectively.
The dispatch_set_finalizer_f() specifies an optional per-object finalizer function that is invoked asynchronously if the context pointer is not NULL when the last reference to the object is released. this gives the application an opportunity to free the context data associated with the object. the finalizer will be run on the object's target queue. cute little cleanup moment π
π«Ά SEE ALSO π«Ά
dispatch(3)dispatch_async(3)dispatch_group_create(3)dispatch_queue_create(3)dispatch_semaphore_create(3)dispatch_set_target_queue(3)dispatch_source_cancel(3)dispatch_source_create(3)
and that's the whole page, bestie!! this came to you courtesy of Darwin, dated March 1, 2012 β yeah, she's an elder but she still ate π β¨ go forth and retain responsibly π¦π
π¦ where this page comes from
- alpine 3.24: libdispatch-doc 6.1.2-r0 Β· Apache-2.0
- arch rolling: libdispatch 6.2.2-1 Β· Apache-2.0
- epel 10: libdispatch 1:6.0.2-1.el10_0 Β· Apache-2.0
- epel 9: libdispatch 1:6.0.2-1.el9 Β· Apache-2.0
- fedora 43: libdispatch 1:6.0.2-3.fc43 Β· Apache-2.0
- fedora 44: libdispatch 1:6.0.2-3.fc43 Β· Apache-2.0
- fedora 44: libdispatch 1:6.0.2-4.fc44 Β· Apache-2.0
- nixos 26.05: swift-corelibs-libdispatch 5.10.1
- opensuse-leap 16.0: libdispatch-devel 5.6.3-bp160.1.1 Β· Apache-2.0
- Copyright (c) 2008-2012 Apple Inc. All rights reserved
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms