d_button_proc(3)
π d_button_proc β Allegro manual π
okay bestie, so this one lives in the Allegro game programming library, and it's literally the glow-up behind every cute little button you ever clicked in a dialog. it's a dialog procedure. it's giving main character of the UI. β¨
πΈ SYNOPSIS πΈ
#include <allegro.h>
int d_button_proc(int msg, DIALOG *d, int c);
π DESCRIPTION π
so, <pink>d_button_proc</pink> is a button object β and the way it works is, the dp field points to the text string. that's where your lil button label lives. π
you can select this button by:
- clicking on it with the mouse π±οΈ
- or by pressing its keyboard shortcut β¨οΈ
and here's the tea about the D_EXIT flag, because this part matters fr fr:
- if
D_EXITis set, selecting the button will close the dialog β it's a done-deal button, periodt π - if
D_EXITis not set, selecting it will toggle on and off instead π
also, just like d_text_proc(), you can use ampersands (&) to display the keyboard shortcut of the button. yesss, that classic underlined letter vibe. iconic. π«Ά
π¦ SEE ALSO π¦
k that's the whole page bestie, no notes, ate and left no crumbs π
with love from the Allegro crew β version 4.4.3, and yes that's the Allegro manual, mwah ππ§
π¦ where this page comes from
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- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms