al_set_d3d...e_callback(3)

πŸ“¦
version 5.2.11.3 Β· 3 versions
, in arch rolling

πŸ’… al_set_d3d...e_callback(3)

okay so bestie, this is a page from the Allegro reference manual, and honestly? it's a tiny one but it's important if you're doing Direct3D stuff. sit with me for a sec 🫢


✨ NAME ✨

al_set_d3d_device_restore_callback β€” it's part of the Allegro 5 API, and it's the little function that hooks you up with a callback for when your D3D device comes back to life πŸ’–


🌸 SYNOPSIS 🌸

#include <allegro5/allegro_direct3d.h>

void al_set_d3d_device_restore_callback(
   void (*callback)(ALLEGRO_DISPLAY *display))

like, that's the whole signature. slay. no extra params, no weird surprises, just a function pointer and vibes ✨


πŸŽ€ DESCRIPTION πŸŽ€

so here's the tea β˜• β€” the callback you pass in gets called whenever a D3D device that has been reset is restored. that's the moment. that's its whole moment. πŸ”₯

and when that happens, inside your callback you should restore any d3d resources you've created yourself. yes, you. the ones you made. the device came back but your stuff might not have, so this is your little window to fix it up. the callback receives the affected display as a parameter, so you know exactly which display is going through it πŸ‘‘

also, important: pass NULL to disable the callback. no callback, no problem, no call. lowkey the simplest off switch ever πŸ’€

ngl this is one of those "if you know you know" functions β€” but if you're managing your own d3d resources, you do know, and you need it πŸ’…

⭐ SINCE ⭐

5.1.0 β€” so it's been around a minute, it's not new new 🌈


okay that's the whole page bestie, it's short and sweet and it ate πŸ“πŸ’œ β€” this was the Allegro reference manual, al_set_d3d...e_callback(3), and yeah that's genuinely everything, no cap 🧚✨

πŸ“¦ where this page comes from
  • arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
  • πŸ’– girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms