al_get_ope...oc_address(3)

πŸ“¦
version 5.2.11.3 Β· 3 versions
, in arch rolling

πŸ’… NAME πŸ’…

al_get_opengl_proc_address β€” the Allegro 5 API, bestie ✨


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro5/allegro_opengl.h>

void *al_get_opengl_proc_address(const char *name)

🌸 DESCRIPTION 🌸

Okay so picture this: this function is literally your little helper for getting the address of an OpenGL symbol. That's the whole gig. No cap πŸ’–

Example time, bestie πŸŽ€ β€” here's how you'd get the function glMultiTexCoord3fARB, which comes with ARB's Multitexture extension:

// define the type of the function
ALLEGRO_DEFINE_PROC_TYPE(void, MULTI_TEX_FUNC,
                         (GLenum, GLfloat, GLfloat, GLfloat));
// declare the function pointer
MULTI_TEX_FUNC glMultiTexCoord3fARB;
// get the address of the function
glMultiTexCoord3fARB = (MULTI_TEX_FUNC) al_get_opengl_proc_address(
                                                        "glMultiTexCoord3fARB");

So if glMultiTexCoord3fARB is not NULL, then it can be used as if it has been defined in the OpenGL core library. Like, it just works β€” iconic behavior πŸ‘‘

⚠️ Note, and this one matters: under Windows, OpenGL functions may need a special calling convention, so it's best to always use the ALLEGRO_DEFINE_PROC_TYPE macro when declaring function pointer types for OpenGL functions. Don't skip this, fr fr πŸ™ˆ

Parameters:

  • name β€” the name of the symbol you want to link to. That's it, that's the vibe 🌈

⭐ RETURN VALUE ⭐

A pointer to the symbol if it's available, or NULL otherwise. Simple as that, periodt πŸ’…


okay that's the whole page, go be a main character with your function pointers 🧚

Allegro reference manual β€” al_get_ope...oc_address(3) 🫢 bye bestie, mwah πŸ’œ

πŸ“¦ where this page comes from
  • arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
  • πŸ’– girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms