al_get_ope...oc_address(3)
π NAME π
al_get_opengl_proc_address β the Allegro 5 API, bestie β¨
π¦ SYNOPSIS π¦
#include <allegro5/allegro_opengl.h>
void *al_get_opengl_proc_address(const char *name)
πΈ DESCRIPTION πΈ
Okay so picture this: this function is literally your little helper for getting the address of an OpenGL symbol. That's the whole gig. No cap π
Example time, bestie π β here's how you'd get the function glMultiTexCoord3fARB, which comes with ARB's Multitexture extension:
// define the type of the function
ALLEGRO_DEFINE_PROC_TYPE(void, MULTI_TEX_FUNC,
(GLenum, GLfloat, GLfloat, GLfloat));
// declare the function pointer
MULTI_TEX_FUNC glMultiTexCoord3fARB;
// get the address of the function
glMultiTexCoord3fARB = (MULTI_TEX_FUNC) al_get_opengl_proc_address(
"glMultiTexCoord3fARB");
So if glMultiTexCoord3fARB is not NULL, then it can be used as if it has been defined in the OpenGL core library. Like, it just works β iconic behavior π
β οΈ Note, and this one matters: under Windows, OpenGL functions may need a special calling convention, so it's best to always use the ALLEGRO_DEFINE_PROC_TYPE macro when declaring function pointer types for OpenGL functions. Don't skip this, fr fr π
Parameters:
nameβ the name of the symbol you want to link to. That's it, that's the vibe π
β RETURN VALUE β
A pointer to the symbol if it's available, or NULL otherwise. Simple as that, periodt π
okay that's the whole page, go be a main character with your function pointers π§
Allegro reference manual β al_get_ope...oc_address(3) π«Ά bye bestie, mwah π
π¦ where this page comes from
- arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms