al_attach_...ource_file(3)

πŸ“¦
version 5.2.11.3 Β· 3 versions
, in arch rolling

πŸ’– NAME πŸ’–

al_attach_shader_source_file β€” Allegro 5 API, bestie. That's the function, and this page is from the Library Functions Manual under the al_attach_...ource_file(3) title vibe. ✨


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro5/allegro.h>

bool al_attach_shader_source_file(ALLEGRO_SHADER *shader,
   ALLEGRO_SHADER_TYPE type, const char *filename)

πŸ¦‹ DESCRIPTION πŸ¦‹

Okay so this one is literally like al_attach_shader_source(3), except it reads the shader source code from the named file instead of you handing over the source directly. Iconic file-based behavior, no cap. πŸ“βœ¨

It returns true on success and false on error β€” and when it errors, the error log gets updated. You can grab that error log with al_get_shader_log(3), iykyk. πŸ’…

Bestie reminder: true = slay, false = check the shader log. That's the whole vibe check. 🫢

⭐ SINCE ⭐

5.1.0 β€” this cutie has been around since then. periodt. πŸ‘‘


🌈 SEE ALSO 🌈


Mwah πŸ’– footer check: this is from the Allegro reference manual, wrapping up al_attach_...ource_file(3), with the Allegro 5 API energy β€” and there's literally no date printed on this page, so that's the cute little sign-off. πŸŽ€βœ¨

πŸ“¦ where this page comes from
  • arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
  • πŸ’– girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms