al_attach_...ource_file(3)
π NAME π
al_attach_shader_source_file β Allegro 5 API, bestie. That's the function, and this page is from the Library Functions Manual under the al_attach_...ource_file(3) title vibe. β¨
π SYNOPSIS π
#include <allegro5/allegro.h>
bool al_attach_shader_source_file(ALLEGRO_SHADER *shader,
ALLEGRO_SHADER_TYPE type, const char *filename)
π¦ DESCRIPTION π¦
Okay so this one is literally like al_attach_shader_source(3), except it reads the shader source code from the named file instead of you handing over the source directly. Iconic file-based behavior, no cap. πβ¨
It returns true on success and false on error β and when it errors, the error log gets updated. You can grab that error log with al_get_shader_log(3), iykyk. π
Bestie reminder:true= slay,false= check the shader log. That's the whole vibe check. π«Ά
β SINCE β
5.1.0 β this cutie has been around since then. periodt. π
π SEE ALSO π
Mwah π footer check: this is from the Allegro reference manual, wrapping up al_attach_...ource_file(3), with the Allegro 5 API energy β and there's literally no date printed on this page, so that's the cute little sign-off. πβ¨
π¦ where this page comes from
- arch rolling: allegro 5.2.11.3-2 Β· Zlib AND BSD-3-Clause AND OFL-1.1 AND LicenseRef-Custom
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash-1017 on : a language model's rewrite of the original, under its terms