/home/abui...N/zlatm1.f(3)

๐Ÿ“ฆ version 3.12.0, in opensuse-leap 16.0

๐Ÿ’… NAME ๐Ÿ’…

ok so bestie, this whole page is about the file /home/abuild/rpmbuild/BUILD/lapack-static-3.12.0-build/lapack-3.12.0/TESTING/MATGEN/zlatm1.f โ€” like, that's the whole NAME section, it's literally just the path ๐Ÿซถ it's a Library Functions Manual situation (section 3, iykyk).


โœจ SYNOPSIS โœจ

๐ŸŒธ Functions/Subroutines

subroutine ZLATM1 (mode, cond, irsign, idist, iseed, d, n, info)

ZLATM1 โ€” that's her, that's the main character ๐Ÿ‘‘


๐ŸŽ€ Function/Subroutine Documentation ๐ŸŽ€

subroutine ZLATM1 (integer mode, double precision cond, integer irsign,
    integer idist, integer, dimension( 4 ) iseed, complex*16, dimension( * )
    d, integer n, integer info)

ZLATM1 โญ

๐Ÿ’– Purpose: ๐Ÿ’–

!>
!>    ZLATM1 computes the entries of D(1..N) as specified by
!>    MODE, COND and IRSIGN. IDIST and ISEED determine the generation
!>    of random numbers. ZLATM1 is called by ZLATMR to generate
!>    random test matrices for LAPACK programs.
!>

so basically she fills in D for you based on vibes โ€” sorry, based on MODE, COND and IRSIGN โ€” and the randomness comes from IDIST and ISEED. no cap she's a supporting character: ZLATMR calls her to cook up random test matrices for LAPACK programs ๐Ÿ”ฅ


๐Ÿฆ‹ Parameters ๐Ÿฆ‹

MODE ๐ŸŽš๏ธ

!>          MODE is INTEGER
!>           On entry describes how D is to be computed:
!>           MODE = 0 means do not change D.
!>           MODE = 1 sets D(1)=1 and D(2:N)=1.0/COND
!>           MODE = 2 sets D(1:N-1)=1 and D(N)=1.0/COND
!>           MODE = 3 sets D(I)=COND**(-(I-1)/(N-1))
!>           MODE = 4 sets D(i)=1 - (i-1)/(N-1)*(1 - 1/COND)
!>           MODE = 5 sets D to random numbers in the range
!>                    ( 1/COND , 1 ) such that their logarithms
!>                    are uniformly distributed.
!>           MODE = 6 set D to random numbers from same distribution
!>                    as the rest of the matrix.
!>           MODE < 0 has the same meaning as ABS(MODE), except that
!>              the order of the elements of D is reversed.
!>           Thus if MODE is positive, D has entries ranging from
!>              1 to 1/COND, if negative, from 1/COND to 1,
!>           Not modified.
!>

ok so MODE is the whole personality of this call, it decides everything about how D gets computed. the negative-MODE thing is the iconic plot twist: it means the same as ABS(MODE) but the elements of D come out reversed. so positive MODE โ†’ D ranges 1 to 1/COND, negative โ†’ 1/COND to 1 ๐Ÿ’ซ she is Not modified though, so no take-backs.

COND ๐Ÿ“

!>          COND is DOUBLE PRECISION
!>           On entry, used as described under MODE above.
!>           If used, it must be >= 1. Not modified.
!>

COND is DOUBLE PRECISION and she's the number MODE above keeps referencing. if she gets used at all, she must be >= 1. Not modified โ€” she's just here for the lore ๐Ÿซถ

IRSIGN โœ๏ธ

!>          IRSIGN is INTEGER
!>           On entry, if MODE neither -6, 0 nor 6, determines sign of
!>           entries of D
!>           0 => leave entries of D unchanged
!>           1 => multiply each entry of D by random complex number
!>                uniformly distributed with absolute value 1
!>

IRSIGN only matters when MODE is neither -6, 0 nor 6 โ€” then it controls the sign of D's entries. 0 means leave them alone, 1 means multiply every entry by a random complex number that's uniformly distributed with absolute value 1 ๐ŸŒ€ gentle chaos, slay.

IDIST ๐ŸŽฒ

!>          IDIST is INTEGER
!>           On entry, IDIST specifies the type of distribution to be
!>           used to generate a random matrix .
!>           1 => real and imaginary parts each UNIFORM( 0, 1 )
!>           2 => real and imaginary parts each UNIFORM( -1, 1 )
!>           3 => real and imaginary parts each NORMAL( 0, 1 )
!>           4 => complex number uniform in DISK( 0, 1 )
!>           Not modified.
!>

IDIST picks the distribution flavour for generating a random matrix โ€” like choosing a boba order ๐Ÿง‹:

  • 1 => real and imaginary parts each UNIFORM( 0, 1 )
  • 2 => real and imaginary parts each UNIFORM( -1, 1 )
  • 3 => real and imaginary parts each NORMAL( 0, 1 )
  • 4 => complex number uniform in DISK( 0, 1 )

Not modified ๐Ÿ’…

ISEED ๐ŸŒฑ

!>          ISEED is INTEGER array, dimension ( 4 )
!>           On entry ISEED specifies the seed of the random number
!>           generator. The random number generator uses a
!>           linear congruential sequence limited to small
!>           integers, and so should produce machine independent
!>           random numbers. The values of ISEED are changed on
!>           exit, and can be used in the next call to ZLATM1
!>           to continue the same random number sequence.
!>           Changed on exit.
!>

ISEED is an INTEGER array, dimension ( 4 ), and it's the seed of the random number generator. the RNG runs a linear congruential sequence limited to small integers, so it should produce machine independent random numbers โ€” iconic, portable, no cap ๐Ÿ“ the values of ISEED get changed on exit, and you can pass them into the next call to ZLATM1 to continue the same random number sequence. it's giving save file ๐ŸŽฎ

D ๐Ÿ’Ž

!>          D is COMPLEX*16 array, dimension ( N )
!>           Array to be computed according to MODE, COND and IRSIGN.
!>           May be changed on exit if MODE is nonzero.
!>

D is the COMPLEX*16 array, dimension ( N ) โ€” the actual star of the show, computed according to MODE, COND and IRSIGN. May be changed on exit if MODE is nonzero ๐Ÿ‘€ she's mutable bestie.

N ๐Ÿ”ข

!>          N is INTEGER
!>           Number of entries of D. Not modified.
!>

N is an INTEGER, it's the number of entries of D. Not modified โ€” she's just the count ๐Ÿค

INFO ๐Ÿšจ

!>          INFO is INTEGER
!>            0  => normal termination
!>           -1  => if MODE not in range -6 to 6
!>           -2  => if MODE neither -6, 0 nor 6, and
!>                  IRSIGN neither 0 nor 1
!>           -3  => if MODE neither -6, 0 nor 6 and COND less than 1
!>           -4  => if MODE equals 6 or -6 and IDIST not in range 1 to 4
!>           -7  => if N negative
!>

INFO is the vibe check at the end ๐Ÿšฆ:

  • 0 => normal termination (we ate ๐Ÿ’…)
  • -1 => if MODE not in range -6 to 6
  • -2 => if MODE neither -6, 0 nor 6, and IRSIGN neither 0 nor 1
  • -3 => if MODE neither -6, 0 nor 6 and COND less than 1
  • -4 => if MODE equals 6 or -6 and IDIST not in range 1 to 4
  • -7 => if N negative

๐Ÿ‘‘ Author ๐Ÿ‘‘

  • Univ. of Tennessee
  • Univ. of California Berkeley
  • Univ. of Colorado Denver
  • NAG Ltd.

๐Ÿ“ Definition at line 136 of file zlatm1.f.


๐Ÿ’œ Author (again, yes really) ๐Ÿ’œ

Generated automatically by Doxygen for LAPACK from the source code. not a human, just a little robot doing her best ๐Ÿค–โœจ


fr fr that's the whole page, every flag and error code accounted for, nothing skipped ๐Ÿซถ

ok bye bestie, go forth and generate those random test matrices ๐ŸŒˆ๐Ÿ’–

LAPACK ยท Version 3.12.0 ยท /home/abui...N/zlatm1.f(3) โ€” mwah, stan this manpage, periodt ๐ŸŽ€๐Ÿ’…

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