/home/abui...RC/zlasr.f(3)

πŸ“¦ version 3.12.0, in opensuse-leap 16.0

πŸ’– NAME πŸ’–

Okay bestie, this is the zlasr.f(3) page from the Library Functions Manual β€” the source file it points at is literally:

/home/abuild/rpmbuild/BUILD/lapack-static-3.12.0-build/lapack-3.12.0/SRC/zlasr.f

That's the whole path, no cap. It's the home of ZLASR, which applies a sequence of plane rotations to a general rectangular matrix. ✨

✨ SYNOPSIS ✨

🌈 Functions/Subroutines

subroutine ZLASR (side, pivot, direct, m, n, c, s, a, lda)

ZLASR applies a sequence of plane rotations to a general rectangular matrix. Periodt. πŸ’…

🧚 Function/Subroutine Documentation 🧚

subroutine ZLASR (character side, character pivot, character direct, integer
    m, integer n, double precision, dimension( * ) c, double precision,
    dimension( * ) s, complex*16, dimension( lda, * ) a, integer lda)

ZLASR applies a sequence of plane rotations to a general rectangular matrix β€” same main-character energy, but now with the full signature. πŸ’–

πŸ”₯ Purpose

ZLASR applies a sequence of real plane rotations to a complex matrix A, from either the left or the right.

When SIDE = 'L', the transformation takes the form

A := P*A

and when SIDE = 'R', the transformation takes the form

A := A*P**T

where P is an orthogonal matrix consisting of a sequence of z plane rotations, with z = M when SIDE = 'L' and z = N when SIDE = 'R', and P**T is the transpose of P.

When DIRECT = 'F' (Forward sequence), then

P = P(z-1) * ... * P(2) * P(1)

and when DIRECT = 'B' (Backward sequence), then

P = P(1) * P(2) * ... * P(z-1)

where P(k) is a plane rotation matrix defined by the 2-by-2 rotation

R(k) = (  c(k)  s(k) )
     = ( -s(k)  c(k) ).

When PIVOT = 'V' (Variable pivot), the rotation is performed for the plane (k,k+1), i.e., P(k) has the form

P(k) = (  1                                            )
       (       ...                                     )
       (              1                                )
       (                   c(k)  s(k)                  )
       (                  -s(k)  c(k)                  )
       (                                1              )
       (                                     ...       )
       (                                            1  )

where R(k) appears as a rank-2 modification to the identity matrix in rows and columns k and k+1.

When PIVOT = 'T' (Top pivot), the rotation is performed for the plane (1,k+1), so P(k) has the form

P(k) = (  c(k)                    s(k)                 )
       (         1                                     )
       (              ...                              )
       (                     1                         )
       ( -s(k)                    c(k)                 )
       (                                 1             )
       (                                      ...      )
       (                                             1 )

where R(k) appears in rows and columns 1 and k+1.

Similarly, when PIVOT = 'B' (Bottom pivot), the rotation is performed for the plane (k,z), giving P(k) the form

P(k) = ( 1                                             )
       (      ...                                      )
       (             1                                 )
       (                  c(k)                    s(k) )
       (                         1                     )
       (                              ...              )
       (                                     1         )
       (                 -s(k)                    c(k) )

where R(k) appears in rows and columns k and z. The rotations are performed without ever forming P(k) explicitly. Iconic. 🫢

πŸ’… Parameters

🌸 SIDE

SIDE is CHARACTER*1 β€” specifies whether the plane rotation matrix P is applied to A on the left or the right.

  • = 'L': Left, compute A := P*A
  • = 'R': Right, compute A:= A*P**T

🌸 PIVOT

PIVOT is CHARACTER*1 β€” specifies the plane for which P(k) is a plane rotation matrix.

  • = 'V': Variable pivot, the plane (k,k+1)
  • = 'T': Top pivot, the plane (1,k+1)
  • = 'B': Bottom pivot, the plane (k,z)

🌸 DIRECT

DIRECT is CHARACTER*1 β€” specifies whether P is a forward or backward sequence of plane rotations.

  • = 'F': Forward, P = P(z-1)*...*P(2)*P(1)
  • = 'B': Backward, P = P(1)*P(2)*...*P(z-1)

🌸 M

M is INTEGER β€” the number of rows of the matrix A. If m <= 1, an immediate return is effected.

🌸 N

N is INTEGER β€” the number of columns of the matrix A. If n <= 1, an immediate return is effected.

🌸 C

C is DOUBLE PRECISION array, dimension

  • (M-1) if SIDE = 'L'
  • (N-1) if SIDE = 'R'

The cosines c(k) of the plane rotations.

🌸 S

S is DOUBLE PRECISION array, dimension

  • (M-1) if SIDE = 'L'
  • (N-1) if SIDE = 'R'

The sines s(k) of the plane rotations. The 2-by-2 plane rotation part of the matrix P(k), R(k), has the form

R(k) = (  c(k)  s(k) )
     = ( -s(k)  c(k) ).

🌸 A

A is COMPLEX*16 array, dimension (LDA,N) β€” the M-by-N matrix A. On exit, A is overwritten by P*A if SIDE = 'R' or by A*P**T if SIDE = 'L'.

🌸 LDA

LDA is INTEGER β€” the leading dimension of the array A. LDA >= max(1,M).

πŸ‘‘ Author

  • Univ. of Tennessee
  • Univ. of California Berkeley
  • Univ. of Colorado Denver
  • NAG Ltd.

πŸ“ Definition at line 199 of file zlasr.f.

🧚 Author

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Okay bestie, that's the whole page β€” source/version is LAPACK Version 3.12.0, page path is /home/abui...RC/zlasr.f(3), and no date was printed on the footer so I'm not inventing one. Slay, stay rotated, bye πŸ’–βœ¨πŸ¦‹

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