XMMANAGER(3)
πΈ NAME πΈ
XmManager β the Manager widget class π (this is a library call page, bestie, straight out of the manual)
β¨ SYNOPSIS β¨
#include <Xm/Xm.h>
π¦ DESCRIPTION π¦
okay so. Manager is a widget class that exists to be a supporting superclass for other widget classes. it's the friend who shows up with the aux cord, the charger, AND the snacks. π«Ά
what does it actually support? the visual resources, the graphics contexts, and the traversal resources β like, the whole graphics-and-traversal situation. no cap.
π Classes π
Manager inherits its behavior and resources from Core, Composite, and Constraint. it's giving generational wealth, honestly.
- the class pointer is
xmManagerWidgetClass - the class name is
XmManager
π New Resources π
so here's the tea. the table below defines a set of widget resources you (the programmer, the main character) use to specify data. you can also set the resource values for the inherited classes to set attributes for this widget. it's mix-and-match, slay. β¨
how to reference these in a .Xdefaults file:
- to reference a resource by name or by class in a
.Xdefaultsfile, remove theXmNorXmCprefix and use the remaining letters. - to specify one of the defined values for a resource in a
.Xdefaultsfile, remove theXmprefix and use the remaining letters (in either lowercase or uppercase β your choice bestie β but include any underscores between words).
and the access column codes? they tell you what you're allowed to do:
Cβ can be set at creation timeSβ can be set by usingXtSetValuesGβ can be retrieved by usingXtGetValuesN/Aβ not applicable
π XmManager Resource Set π
XmNbottomShadowColorβ classXmCBottomShadowColor, typePixel, default dynamic, accessCSGXmNbottomShadowPixmapβ classXmCBottomShadowPixmap, typePixmap, defaultXmUNSPECIFIED_PIXMAP, accessCSGXmNforegroundβ classXmCForeground, typePixel, default dynamic, accessCSGXmNhelpCallbackβ classXmCCallback, typeXtCallbackList, defaultNULL, accessCXmNhighlightColorβ classXmCHighlightColor, typePixel, default dynamic, accessCSGXmNhighlightPixmapβ classXmCHighlightPixmap, typePixmap, default dynamic, accessCSGXmNinitialFocusβ classXmCInitialFocus, typeWidget, defaultNULL, accessCSGXmNlayoutDirectionβ classXmCLayoutDirection, typeXmDirection, default dynamic, accessCGXmNnavigationTypeβ classXmCNavigationType, typeXmNavigationType, defaultXmTAB_GROUP, accessCSGXmNpopupHandlerCallbackβ classXmCCallback, typeXtCallbackList, defaultNULL, accessCXmNshadowThicknessβ classXmCShadowThickness, typeDimension, default0, accessCSGXmNstringDirectionβ classXmCStringDirection, typeXmStringDirection, default dynamic, accessCGXmNtopShadowColorβ classXmCTopShadowColor, typePixel, default dynamic, accessCSGXmNtopShadowPixmapβ classXmCTopShadowPixmap, typePixmap, default dynamic, accessCSGXmNtraversalOnβ classXmCTraversalOn, typeBoolean, defaultTrue, accessCSGXmNunitTypeβ classXmCUnitType, typeunsigned char, default dynamic, accessCSGXmNuserDataβ classXmCUserData, typeXtPointer, defaultNULL, accessCSG
π the resource breakdown, one by one π
XmNbottomShadowColorβ specifies the color to use to draw the bottom and right sides of the border shadow. this color gets used if theXmNbottomShadowPixmapresource isNULL.XmNbottomShadowPixmapβ specifies the pixmap to use to draw the bottom and right sides of the border shadow.XmNforegroundβ specifies the foreground drawing color used by manager widgets. β¨XmNhelpCallbackβ specifies the list of callbacks that are called when the help key sequence is pressed. the reason sent by this callback isXmCR_HELP. (she's helpful, your honor π )XmNhighlightColorβ specifies the color of the highlighting rectangle. this color is used if the highlight pixmap resource isXmUNSPECIFIED_PIXMAP.XmNhighlightPixmapβ specifies the pixmap used to draw the highlighting rectangle.XmNinitialFocusβ specifies the ID of a widget descendant of the manager. π₯ but like, the widget has to meet these conditions:- the widget must be either a tab group or a non-tab-group widget that can receive keyboard focus. for the definition of a tab group, see the description of the Manager, Primitive, and Gadget
XmNnavigationTyperesources. in general, a widget can receive keyboard focus when it is a primitive, a gadget, or a manager (such as aDrawingAreawith no traversable children) that acts as a primitive.
- the widget must be either a tab group or a non-tab-group widget that can receive keyboard focus. for the definition of a tab group, see the description of the Manager, Primitive, and Gadget
- the widget must not be a descendant of a tab group that is itself a descendant of the manager. In human words: the widget cannot be contained within a tab group that is nested inside the manager. π«
- the widget and its ancestors must have a value of
Truefor theirXmNtraversalOnresources. no exceptions bestie π
If the widget does not meet these conditions, XmNinitialFocus is treated as if the value were NULL. like, it just gets ghosted π
This resource is meaningful only when the nearest shell ancestor's XmNkeyboardFocusPolicy is XmEXPLICIT. It is used to determine which widget receives focus in these situations:
- when the manager is the child of a shell and the shell hierarchy receives focus for the first time
- when focus is inside the shell hierarchy, the manager is a composite tab group, and the user traverses to the manager via the keyboard
Focus is then determined as follows:
- If
XmNinitialFocusis a traversable non-tab-group widget, that widget receives focus. simple as that β¨ - If
XmNinitialFocusis a traversable tab group, that tab group receives focus. If that tab group is a composite with descendant tab groups or traversable non-tab-group widgets, these procedures are used recursively to assign focus to a descendant of that tab group. it's giving recursion, and honestly? iconic π - If
XmNinitialFocusisNULL, the first traversable non-tab-group widget that is not contained within a nested tab group receives focus. - If
XmNinitialFocusisNULLand no traversable non-tab-group widget exists, the first traversable tab group that is not contained within a nested tab group receives focus. If that tab group is a composite with descendant tab groups or traversable non-tab-group widgets, these procedures are used recursively to assign focus to a descendant of that tab group.
If a shell hierarchy regains focus after losing it, focus returns to the widget that had the focus at the time it left the hierarchy. it always comes back to its fave π«
β οΈ The use ofXmNinitialFocusis undefined if the manager is aMenuBar,PulldownMenu,PopupMenu, orOptionMenu. undefined means nobody can promise you anything, so don't come for me π
π XmNlayoutDirection
Specifies the direction in which components of the manager (including strings) are laid out. The values are of type XmDirection. If the widget's parent is a manager or shell, the value is inherited from the widget's parent. Otherwise, it is inherited from the closest ancestor vendor or menu shell. Refer to the XmDirection(3) reference page for the possible direction values. π
π§ XmNnavigationType
Determines whether the widget is a tab group. okay so, the options:
XmNONEβ Indicates that the widget is not a tab group.XmTAB_GROUPβ Indicates that the widget is a tab group, unless theXmNnavigationTypeof another widget in the hierarchy isXmEXCLUSIVE_TAB_GROUP.XmSTICKY_TAB_GROUPβ Indicates that the widget is a tab group, even if theXmNnavigationTypeof another widget in the hierarchy isXmEXCLUSIVE_TAB_GROUP. it refuses to be overshadowed, periodt πXmEXCLUSIVE_TAB_GROUPβ Indicates that the widget is a tab group and that widgets in the hierarchy whoseXmNnavigationTypeisXmTAB_GROUPare not tab groups.- When a parent widget has an
XmNnavigationTypeofXmEXCLUSIVE_TAB_GROUP, traversal of non-tab-group widgets within the group is based on the order of those widgets in their parent'sXmNchildrenlist. - When the
XmNnavigationTypeof any widget in a hierarchy isXmEXCLUSIVE_TAB_GROUP, traversal of tab groups in the hierarchy proceeds to widgets in the order in which theirXmNnavigationTyperesources were specified asXmEXCLUSIVE_TAB_GROUPorXmSTICKY_TAB_GROUP, whether by creating the widgets with that value, by callingXtSetValues, or by callingXmAddTabGroup. three ways to get in the group chat, all valid π«Ά
- When a parent widget has an
π XmNpopupHandlerCallback
Allows the application to control which popup menu will be automatically posted. The reason can either be XmCR_POST or XmCR_REPOST:
XmCR_POSTβ Indicates that this is a regular posting request.XmCR_REPOSTβ Indicates that the menu was just unposted and that this callback was invoked on a replay.
This callback uses the XmPopupHandlerCallbackStruct structure to pass information. π¬
πΈ XmNshadowThickness
Specifies the thickness of the drawn border shadow. XmBulletinBoard and its descendants set this value dynamically. If the widget is a top-level window, this value is set to 1. If it is not a top-level window, this value is set to 0 (zero). main character gets 1, background character gets 0, that's just how it is π
π XmNstringDirection
Is a synthetic resource for setting XmNlayoutDirection. The values for this resource are XmSTRING_DIRECTION_L_TO_R and XmSTRING_DIRECTION_R_TO_L. Refer to the XmNlayoutDirection resource description. The XmNstringDirection resource is obsoleted by XmNlayoutDirection, but is kept here for backward compatibility. it's the ex that still lives in the group chat, but we keep it around π
π¨ XmNtopShadowColor
Specifies the color to use to draw the top and left sides of the border shadow. This color is used if the XmNtopShadowPixmap resource is NULL.
πΌοΈ XmNtopShadowPixmap
Specifies the pixmap to use to draw the top and left sides of the border shadow.
πΆ XmNtraversalOn
Specifies whether traversal is activated for this widget.
π XmNunitType
Provides the basic support for resolution independence. It defines the type of units a widget uses with sizing and positioning resources. If the widget's parent is a subclass of XmManager and if the XmNunitType resource is not explicitly set, it defaults to the unit type of the parent widget. If the widget's parent is not a subclass of XmManager, the resource has a default unit type of XmPIXELS.
The unit type can also be specified in resource files, with the following format:
<floating value><unit>
where:
unitβ is<" ", pixels, inches, centimeters, millimeters, points, font units>pixelsβ is<pix, pixel, pixels>inchesβ is<in, inch, inches>centimeterβ is<cm, centimeter, centimeters>millimetersβ is<mm, millimeter, millimeters>pointsβ is<pt, point, points>font unitsβ is<fu, font_unit, font_units>floatβ is{"+"|"-"}{{<"0"-"9">*}.}<"0"-"9">*
Note that the type Dimension must always be positive. no negative sizes, we don't do that here π«
For example,
xmfonts*XmMainWindow.height: 10.4cm
*PostIn.width: 3inches
XmNunitType can have the following values:
XmPIXELSβ All values provided to the widget are treated as normal pixel values.XmMILLIMETERSβ All values provided to the widget are treated as normal millimeter values.Xm100TH_MILLIMETERSβ All values provided to the widget are treated as 1/100 of a millimeter.XmCENTIMETERSβ All values provided to the widget are treated as normal centimeter values.XmINCHESβ All values provided to the widget are treated as normal inch values.Xm1000TH_INCHESβ All values provided to the widget are treated as 1/1000 of an inch.XmPOINTSβ All values provided to the widget are treated as normal point values. A point is a unit used in text processing applications and is defined as 1/72 of an inch.Xm100TH_POINTSβ All values provided to the widget are treated as 1/100 of a point. A point is a unit used in text processing applications and is defined as 1/72 of an inch.XmFONT_UNITSβ All values provided to the widget are treated as normal font units. A font unit has horizontal and vertical components. These are the values of theXmScreenresourcesXmNhorizontalFontUnitandXmNverticalFontUnit.Xm100TH_FONT_UNITSβ All values provided to the widget are treated as 1/100 of a font unit. A font unit has horizontal and vertical components. These are the values of theXmScreenresourcesXmNhorizontalFontUnitandXmNverticalFontUnit.
ποΈ XmNuserData
Allows the application to attach any necessary specific data to the widget. This is an internally unused resource. it's a lil storage pocket, put whatever you want in there π
π Dynamic Color Defaults π
The foreground, background, top shadow, bottom shadow, and highlight color resources are dynamically defaulted. If no color data is specified, the colors are automatically generated. On a single-plane system, a black and white color scheme is generated. Otherwise, four colors are generated, which display the correct shading for the 3-D visuals. If the background is the only color specified for a widget, the top shadow and bottom shadow colors are generated to give the 3-D appearance. Foreground and highlight colors are generated to provide sufficient contrast with the background color.
Colors are generated only at creation. Resetting the background through XtSetValues does not regenerate the other colors. XmChangeColor can be used to recalculate all associated colors based on a new background color. so like, the glow-up happens once at birth, and if you want a redo you gotta call XmChangeColor π
Inherited Resources π¦
okay so Manager is out here inheriting resources from the superclasses β very nepo baby of it, but make it iconic. For the complete tea on each resource, go read the reference page for that superclass. no cap. π
β¨ Composite Resource Set β¨
XmNchildren- Class:
XmCReadOnly - Type:
WidgetList - Default:
NULL - Access:
G
- Class:
XmNinsertPosition- Class:
XmCInsertPosition - Type:
XtOrderProc - Default:
NULL - Access:
CSG
- Class:
XmNnumChildren- Class:
XmCReadOnly - Type:
Cardinal - Default:
0 - Access:
G
- Class:
π Core Resource Set π
Okay bestie, meet the core resource set β the shared wardrobe that every XmManager subclass gets to raid. π§ Every row here is laid out as Name / Class / Type / Default / Access, and I am not leaving a single one out. No cap, fr fr. π
XmNacceleratorsβ classXmCAccelerators, typeXtAccelerators, default dynamic, accessCSG. β¨οΈXmNancestorSensitiveβ classXmCSensitive, typeBoolean, default dynamic, accessG. πXmNbackgroundβ classXmCBackground, typePixel, default dynamic, accessCSG. π¨XmNbackgroundPixmapβ classXmCPixmap, typePixmap, defaultXmUNSPECIFIED_PIXMAP, accessCSG. πΌοΈXmNborderColorβ classXmCBorderColor, typePixel, defaultXtDefaultForeground, accessCSG. β¨XmNborderPixmapβ classXmCPixmap, typePixmap, defaultXmUNSPECIFIED_PIXMAP, accessCSG. πXmNborderWidthβ classXmCBorderWidth, typeDimension, default0, accessCSG. πXmNcolormapβ classXmCColormap, typeColormap, default dynamic, accessCG. πXmNdepthβ classXmCDepth, typeint, default dynamic, accessCG. π³οΈXmNdestroyCallbackβ classXmCCallback, typeXtCallbackList, defaultNULL, accessC. πXmNheightβ classXmCHeight, typeDimension, default dynamic, accessCSG. πXmNinitialResourcesPersistentβ classXmCInitialResourcesPersistent, typeBoolean, defaultTrue, accessC. πXmNmappedWhenManagedβ classXmCMappedWhenManaged, typeBoolean, defaultTrue, accessCSG. πXmNscreenβ classXmCScreen, typeScreen *, default dynamic, accessCG. π₯οΈXmNsensitiveβ classXmCSensitive, typeBoolean, defaultTrue, accessCSG. π«ΆXmNtranslationsβ classXmCTranslations, typeXtTranslations, default dynamic, accessCSG. π£οΈXmNwidthβ classXmCWidth, typeDimension, default dynamic, accessCSG. πXmNxβ classXmCPosition, typePosition, default0, accessCSG. β‘οΈXmNyβ classXmCPosition, typePosition, default0, accessCSG. β¬οΈ
Like, that's the whole set, every last one, and yes I counted twice. πΈ
π Callback Information π
Now for the juicy part β what actually shows up at your callback's door. πͺ
A pointer to the following structure is passed to each callback for XmNhelpCallback:
typedef struct
{
int reason;
XEvent * event;
} XmAnyCallbackStruct;
reasonβ tells you why the callback got invoked. For this callback,reasonis set toXmCR_HELP. πeventβ points to theXEventthat triggered the callback. π―
A pointer to the following structure is passed to each callback for XmNpopupHandlerCallback:
typedef struct
{
int reason;
XEvent * event;
Widget menuToPost;
Boolean postIt;
Widget target;
} XmPopupHandlerCallbackStruct;
reasonβ indicates why the callback was invoked. π€eventβ points to theXEventthat triggered the handler. π¬menuToPostβ specifies the popup menu that the menu system believes should be posted. The application may modify this field. πpostItβ indicates whether the posting process should continue. The application may modify this field. βtargetβ specifies the most specific widget or gadget that the menu system found from the event that matches the event. π―
Heads up bestie:menuToPostandpostItare yours to change β that's the whole point of the handler. Don't sleep on it. π
β¨ Translations β¨
okay so this next bit? so important. The translations below are what Manager widgets with Gadget children use. And here's the why: Gadgets literally cannot have translations attached to them. Not a vibe they're allowed to have. So it's the Manager widget's whole job to intercept the interesting events and hand them off to any Gadget child that currently has focus. π«Ά
And if no Gadget child has focus? Those events just get ignored. Nothing happens. Ghosted. π
The key names below are written in the X standard key event translation table syntax β that's the exact format Motif uses to say which widget actions go with which key. There's a quick overview of the format over in VirtualBindings(3), and if you want the full lore, go read the X Toolkit Intrinsics Documentation. π
<BtnMotion>βManagerGadgetButtonMotion()c<Btn1Down>βManagerGadgetTraverseCurrent()βΌc<Btn1Down>βManagerGadgetArm()βΌc<Btn1Down>,βΌc<Btn1Up>βManagerGadgetActivate()βΌc<Btn1Up>βManagerGadgetActivate()βΌc<Btn1Down>(2+)βManagerGadgetMultiArm()βΌc<Btn1Up>(2+)βManagerGadgetMultiActivate()<Btn2Down>βManagerGadgetDrag():<Key><osfActivate>βManagerParentActivate():<Key><osfCancel>βManagerParentCancel():<Key><osfSelect>βManagerGadgetSelect():<Key><osfHelp>βManagerGadgetHelp()βΌs βΌm βΌa <Key>ReturnβManagerParentActivate()βΌs βΌm βΌa <Key>spaceβManagerGadgetSelect()<Key>βManagerGadgetKeyInput():<Key><osfBeginLine>βManagerGadgetTraverseHome():<Key><osfUp>βManagerGadgetTraverseUp():<Key><osfDown>βManagerGadgetTraverseDown():<Key><osfLeft>βManagerGadgetTraverseLeft():<Key><osfRight>βManagerGadgetTraverseRight()s βΌm βΌa <Key>TabβManagerGadgetPrevTabGroup()βΌm βΌa <Key>TabβManagerGadgetNextTabGroup()
π Action Routines π
And now, the main characters. The XmManager action routines are:
GadgetTakeFocus()β makes the current gadget take keyboard focus whenCtrl<Btn1Down>gets pressed. β¨ManagerGadgetActivate()β activates the current gadget.ManagerGadgetArm()β arms the current gadget. (armed and ready, bestie π«‘)ManagerGadgetButtonMotion()β makes the current gadget process a mouse motion event.ManagerGadgetDrag()β kicks off a drag operation for the current gadget. β οΈ Heads up: this action is undefined for gadgets used in a menu system. Not "unsupported", not "weird" β undefined. Respect the boundary.ManagerGadgetHelp()β calls the callbacks for the current gadget'sXmNhelpCallback, if any of those exist. If this widget has no help callbacks at all, the action climbs up and calls the help callbacks for the nearest ancestor that has them. Passing the aux cord up the family tree fr fr.ManagerGadgetKeyInput()β makes the current gadget process a keyboard event.ManagerGadgetMultiActivate()β makes the current gadget process a multiple mouse click.ManagerGadgetMultiArm()β makes the current gadget process a multiple mouse button press.ManagerGadgetNextTabGroup()β okay this one is entirely decided by the value of the Display resourceXmNenableButtonTab. π
When XmNenableButtonTab is False (that's the default), this action traverses to the first item in the next tab group. And if the current tab group happens to be the last entry in the tab group list, it wraps around to the beginning of the tab group list. π
When XmNenableButtonTab is True, this action moves to the next item within the current tab group β unless that item is the last item in the tab group. When the item is the last in the group, the action traverses to the first item in the next tab group instead.
TheXmNenableButtonTabbehavior applies only toPushButton,ArrowButton, andDrawnArrow. That's it. Nobody else. π«
ManagerGadgetPrevTabGroup()β same energy, opposite direction, and yeah, also fully governed by the Display resourceXmNenableButtonTab.
When XmNenableButtonTab is False (the default), this action traverses to the first item in the previous tab group. If you hit the beginning of the tab group list, it wraps to the end of the tab group list. π
When XmNenableButtonTab is True, this action moves to the previous item within the current tab group, unless it's the first item in the tab group. When the item is the first in the group, the action traverses to the first item in the previous tab group.
TheXmNenableButtonTabbehavior applies only toPushButton,ArrowButton, andDrawnButton. (Yep β this one saysDrawnButton, notDrawnArrow. Not me editing it. It is what it is. π )
ManagerGadgetSelect()β makes the current gadget get armed and activated. Both. Greedy. Iconic.ManagerGadgetTraverseCurrentβ makes the current gadget take keyboard focus whenCtrl<Btn1Down>is pressed. Note that the gadget is not activated. Just focus, no follow-through. πManagerGadgetTraverseDown()β traverses to the next item below the current gadget in the current tab group, wrapping if necessary. The wrapping direction depends on the layout direction of the widget tab group.ManagerGadgetTraverseHome()β traverses to the first widget or gadget in the current tab group. Home sweet home. πManagerGadgetTraverseLeft()β traverses to the next item to the left of the current gadget in the current tab group, wrapping if necessary. The wrapping direction depends on the layout direction of the widget tab group.ManagerGadgetTraverseNext()β traverses to the next item in the current tab group, wrapping if necessary. The wrapping direction depends on the layout direction of the widget tab group.ManagerGadgetTraversePrev()β traverses to the previous item in the current tab group, wrapping if necessary. The wrapping direction depends on the layout direction of the widget tab group.ManagerGadgetTraverseRight()β traverses to the next item to the right of the current gadget in the current tab, wrapping if necessary. widget tab group. The wrapping direction depends on the layout direction of the widget tab group.
ngl that one came out a little scrambled in the source and I'm not about to rewrite it for them π β but every word is there, promise.
ManagerGadgetTraverseUp()β traverses to the next item above the current gadget in the current tab group, wrapping if necessary. The wrapping direction depends on the layout direction of the widget tab group.ManagerParentActivate()β if the parent is a manager, it passes the<osfActivate>event that the current widget/gadget received up to its parent.ManagerParentCancel()β if the parent is a manager, it passes the<osfCancel>event that the current widget/gadget received up to its parent.
π¦ Additional Behavior π¦
This widget also has the extra behavior described below, because of course it does:
<FocusIn>β if the shell's keyboard focus policy isXmEXPLICITand the event occurs in a gadget, it makes the gadget get highlighted and take the focus. β¨<FocusOut>β if the shell's keyboard focus policy isXmEXPLICITand the event occurs in a gadget, it makes the gadget get unhighlighted and lose the focus. π
π Virtual Bindings π
The bindings for virtual keys are vendor specific. Every vendor does their own thing, iykyk. For info about bindings for virtual buttons and keys, go see VirtualBindings(3).
π RELATED π
Your reading list, bestie:
and that's the whole page!! π you made it to the end of all five parts, iconic behavior honestly. This one signs off as XmManager(library call) β that's the library call section of the manual, and that footer is where the source and version live. no date on this one, so nothing to convert to your timezone. go forth and manager-gadget responsibly. ππΈβ¨
π¦ where this page comes from
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