XMCASCADEBUTTONGADGETHIGHLIGHT(3)
β¨ XmCascadeButtonGadgetHighlight β the "make it glow" button function β¨
okay bestie, gather round, because today we're talking about a lil function from the X library call manual: XmCascadeButtonGadgetHighlight. it's giving main character energy for exactly one job and honestly? we respect the focus. π
πΈ NAME πΈ
XmCascadeButtonGadgetHighlight β a CascadeButtonGadget function that sets the highlight state π
like. it literally just flips the vibe of a gadget between "look at me π" and "just vibing π". that's it. that's the whole girl.
β¨ SYNOPSIS β¨
#include <Xm/CascadeBG.h>
void XmCascadeButtonGadgetHighlight(
Widget cascadeButtonGadget,
Boolean highlight);
copy that header include exactly, no cap, it's #include <Xm/CascadeBG.h> π¦
π DESCRIPTION π
XmCascadeButtonGadgetHighlight either draws or erases the shadow highlight around the CascadeButtonGadget. π«Ά
that's the tea. it's a toggle. one call, one vibe change. no extra drama, no side quests.
cascadeButtonGadgetβ specifies the CascadeButtonGadget to be highlighted or unhighlighted. so like, which button are we giving the glow-up to? πhighlightβ specifies whether to highlight (True) or to unhighlight (False).True= slay, shadow on β¨False= shadow erased, back to stealth mode π
heads up bestie: for a complete definition of CascadeButtonGadget and its associated resources, see XmCascadeButtonGadget(3). don't come for me asking about resources when the answer is right there. iykyk π
π₯ RELATED π₯
the friend group, the group chat, the whole crew π«
and that's the whole page, no crumbs left. this lil icon came to us straight out of the library call section of the manual β you'll spot the title <purple>XmCascadeBu...etHighlight(library call)</purple> up at the top and again down at the bottom as the footer, because the manpage said it twice and we are not about to skip a detail around here. πβ¨π
go highlight something. you deserve it. periodt. π π
π¦ where this page comes from
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