SDL_static_cast(3)

πŸ’– SDL_static_cast πŸ’–

okay bestie, so this one lives in the SDL3 functions manual β€” it's a macro from <SDL3/SDL_stdinc.h> and its whole job is handling a static cast properly, whether you're rolling in C or in C++. no cap. ✨


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_stdinc.h>

#define SDL_static_cast(type, expression) static_cast<type>(expression)  /* or `((type)(expression))` in C */

πŸ¦‹ DESCRIPTION πŸ¦‹

So here's the tea: if this gets compiled as C++, this macro hands you a proper C++ static_cast<>. iconic behavior, honestly.

If it gets compiled as C, this macro just does a normal C-style cast. still slay, just a different flavor.

And why do we care? Because it's helpful to avoid compiler warnings in C++. that's literally the whole point. your build stays cute and quiet. πŸŽ€


πŸ“ MACRO PARAMETERS πŸ“

  • type β€” the type you're casting the expression to. the glow-up destination πŸ’…
  • expression β€” the expression being cast to a different type. the main character getting its transformation ✨

πŸ‘‘ RETURN VALUE πŸ‘‘

Returns expression, cast to type. periodt.


🧚 THREAD SAFETY 🧚

It is safe to call this macro from any thread. go off, multi-threaded queen 🌈


⭐ AVAILABILITY ⭐

This macro is available since SDL 3.2.0. if you're on something older… bestie. update. 😭


πŸ’œ SEE ALSO πŸ’œ

the whole cast squad, iykyk 🫢


made with love by Simple Directmedia Layer, from the SDL 3.4.18 era of the SDL3 functions manual β€” stay iconic, stay casting πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from