SDL_sinf(3)

✨ SDL_sinf ✨

okay bestie, welcome to the SDL_sinf page from the SDL3 functions manual πŸ’– this one's short and sweet and honestly kind of iconic.


🌸 NAME 🌸

SDL_sinf β€” compute the sine of x. that's it. that's the whole job. slay. πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_stdinc.h>

float SDL_sinf(float x);

like… one line of include, one function. lowkey the cleanest synopsis on the block 🫢


πŸ¦‹ DESCRIPTION πŸ¦‹

okay so here's the vibe check on what this function actually does:

  • Domain: -INF <= x <= INF β€” she'll take literally any float you throw at her, no gatekeeping πŸ’œ
  • Range: -1 <= y <= 1 β€” but she will NEVER leave that range. that's the rule. the range is the range, periodt ✨

This function operates on single-precision floating point values. if you want the double-precision version, go use SDL_sin instead β€” that's your girl for doubles. fr fr, don't mix them up πŸ‘‘

⚠️ and now for the part you need to hear: this function may use a different approximation across different versions, platforms and configurations. i.e, it can return a different value given the same input on different machines or operating systems, or if SDL is updated. so do NOT go comparing SDL_sinf output across machines and expecting it to match character for character 😭 it's giving "approximately correct" energy and honestly that's fine for sine.

🧚 FUNCTION PARAMETERS 🧚

  • x β€” floating point value, in radians. (radians!! not degrees!! bestie please, radians 🌈)

πŸ’œ RETURN VALUE πŸ’œ

Returns sine of x. cute, correct, does what it says on the tin ✨


πŸ”₯ THREAD SAFETY πŸ”₯

It is safe to call this function from any thread. no locks, no drama, no main-character bottleneck β€” every thread can just have her whenever it wants πŸ‘‘πŸ’…


⭐ AVAILABILITY ⭐

This function is available since SDL 3.2.0. so if you're on something older… girl. upgrade. 🫢


🌈 SEE ALSO 🌈

  • SDL_sin(3) β€” the double-precision one, for when you want more digits
  • SDL_asinf(3) β€” arc sine, the reverse vibe
  • SDL_cosf(3) β€” her bestie that does cosine instead

k that's the whole page!! short, sweet, mathematically sound, no notes πŸŽ€ go forth and compute your sines, bestie πŸ¦‹πŸ’–


this page is from the SDL 3.4.18 documentation, dated like every good manpage, and it's brought to you by Simple Directmedia Layer β€” mwah, thanks for reading, ily, bye!! πŸ’…βœ¨

πŸ“¦ where this page comes from