SDL_acosf(3)

πŸ’– SDL_acosf πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, where we're talking about SDL_acosf β€” compute the arc cosine of x. yes queen, we're doing trigonometry and we're doing it cutely. ✨


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_stdinc.h>

float SDL_acosf(float x);

that's it. that's the whole vibe. one include, one function, one float going in and one float coming out. πŸŽ€


πŸ¦‹ DESCRIPTION πŸ¦‹

so like, the definition of y = acos(x) is x = cos(y). that's the whole tea, that's the whole relationship. they're inverses of each other, they're giving soulmate energy fr fr. πŸ’…

here's the deets on what you can actually feed it and what it'll hand back:

  • Domain: -1 <= x <= 1
  • Range: 0 <= y <= Pi

so like, you cannot just toss any random number in there, bestie. the domain is -1 <= x <= 1, periodt. stay in your lane and we stay slaying. 🌈

also important: this function operates on single-precision floating point values. if you're out here needing double-precision floats, go use SDL_acos instead β€” that's its whole thing. know the difference, it's giving iykyk. πŸ‘‘

⚠️ lowkey important caveat: this function may use a different approximation across different versions, platforms and configurations. i.e, it can return a different value given the same input on different machines or operating systems, or if SDL is updated. so like… don't be out here expecting bit-for-bit identical results across the board. that's not the vibe it's promising. 😭

🧚 FUNCTION PARAMETERS 🧚

  • x β€” floating point value. that's the input, that's who we're acos-ing. πŸ’œ

✨ RETURN VALUE ✨

returns the arc cosine of x, in radians. radians!! not degrees!! put the protractor down bestie, we're not doing that today. πŸ”₯


🫢 THREAD SAFETY 🫢

good news, main character: it is safe to call this function from any thread. go off, spawn as many threads as your heart desires, this one's not gonna betray you. πŸ’–


⭐ AVAILABILITY ⭐

this function is available since SDL 3.2.0. so if you're on something older than that… bestie, it's not there. upgrade time. πŸ’€


🌈 SEE ALSO 🌈

  • SDL_acos(3) β€” the double-precision sibling, the more precise one, the older sister energy.
  • SDL_asinf(3) β€” arc sine, the other trig bestie.
  • SDL_cosf(3) β€” regular cosine, the one this is undoing. πŸ¦‹

and that's the whole page, no notes. πŸ’… this lil manual page comes to you from Simple Directmedia Layer, and it's sitting pretty at version SDL 3.4.18. go forth and compute your arc cosines, babe β€” you've got this. πŸŽ€βœ¨πŸ«Ά

πŸ“¦ where this page comes from