SDL_WriteU32LE(3)

πŸ’– SDL_WriteU32LE πŸ’–

okay bestie, so this is a page from the SDL3 FUNCTIONS collection, and honestly? it's giving "tiny but mighty." it's literally just here to help you write 32 bits of data into an SDL_IOStream, in little-endian, no drama. πŸ¦‹


✨ NAME ✨

SDL_WriteU32LE β€” use this function to write 32 bits in native format to an SDL_IOStream as little-endian data. periodt. πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_iostream.h>

bool SDL_WriteU32LE(SDL_IOStream *dst, Uint32 value);

πŸŽ€ DESCRIPTION πŸŽ€

so here's the vibe: SDL byteswaps the data only if necessary β€” like, it does not do extra work for no reason, she's efficient πŸ’…. that means you, the application, always specify native format, and the data that actually gets written will come out in little-endian format. so you don't gotta worry about the endianness yourself, she handles it. obsessed. ✨


🫢 FUNCTION PARAMETERS 🫢

  • dst β€” the stream to which data will be written. (your lil destination πŸ’–)
  • value β€” the data to be written, in native format. (the 32 bits in question, bestie)

⭐ RETURN VALUE ⭐

Returns true on successful write, or false on failure 😭 β€” and if it fails, call SDL_GetError() for more information. she will tell you what went wrong, just ask her. πŸ₯Ί


πŸ”₯ THREAD SAFETY πŸ”₯

Do not use the same SDL_IOStream from two threads at once. like, do not. that's not a vibe, that's chaos. πŸ’€

🌈 AVAILABILITY 🌈

this function is available since SDL 3.2.0. so if you're on an older version, sorry bestie, you're not getting this one. πŸ™ˆ


and that's the whole page! πŸŽ‰ no cap, that's everything. mwah πŸ’‹

Simple Directmedia Layer β€” SDL 3.4.18, that's the source and the version, queen. stay iconic, go write your 32 bits little-endian style πŸ‘‘βœ¨πŸ¦‹

πŸ“¦ where this page comes from