SDL_WaitForGPUIdle(3)
β¨ NAME β¨
SDL_WaitForGPUIdle β bestie, this one just blocks the thread until the GPU is completely idle. That's it. That's the whole vibe. π
So like, you call it, and your thread just sits there politely waiting until the GPU has literally nothing left to do. No cap.
πΈ SYNOPSIS πΈ
#include <SDL3/SDL_gpu.h>
bool SDL_WaitForGPUIdle(
SDL_GPUDevice *device);
okay so you gotta pull in the header first, <SDL3/SDL_gpu.h>, and then it's one function, one arg, one bool coming back. iconic honestly. π«Ά
π FUNCTION PARAMETERS π
deviceβ a GPU context. that's the whole thing. hand it your GPU device and let it cook. π₯
π RETURN VALUE π
Returns true on success, false on failure β and if it fails, bestie, you call SDL_GetError() for more information. always check, fr fr. π
π¦ AVAILABILITY π¦
This function is available since SDL 3.2.0. so if you're on something olderβ¦ it's giving not found. π
π SEE ALSO π
SDL_WaitForGPUFences(3)β the sibling function, go say hi π
Simple Directmedia Layer energy, SDL 3.4.18 era π β mwah, that's the whole page, thanks for coming to my TED talk, ily, go make something slay β¨π
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms