SDL_WaitForGPUIdle(3)

✨ NAME ✨

SDL_WaitForGPUIdle β€” bestie, this one just blocks the thread until the GPU is completely idle. That's it. That's the whole vibe. πŸ’…

So like, you call it, and your thread just sits there politely waiting until the GPU has literally nothing left to do. No cap.


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_gpu.h>

bool SDL_WaitForGPUIdle(
    SDL_GPUDevice *device);

okay so you gotta pull in the header first, <SDL3/SDL_gpu.h>, and then it's one function, one arg, one bool coming back. iconic honestly. 🫢


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • device β€” a GPU context. that's the whole thing. hand it your GPU device and let it cook. πŸ”₯

πŸ’– RETURN VALUE πŸ’–

Returns true on success, false on failure β€” and if it fails, bestie, you call SDL_GetError() for more information. always check, fr fr. 😭


πŸ¦‹ AVAILABILITY πŸ¦‹

This function is available since SDL 3.2.0. so if you're on something older… it's giving not found. πŸ’€


🌈 SEE ALSO 🌈


Simple Directmedia Layer energy, SDL 3.4.18 era πŸŽ€ β€” mwah, that's the whole page, thanks for coming to my TED talk, ily, go make something slay βœ¨πŸ’œ

πŸ“¦ where this page comes from