SDL_UnmapGPUTransferBuffer(3)

✨ SDL_UnmapGPUTransferBuffer ✨

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual πŸ’– this one's called SDL_UnmapGPUTransferBuffer and it does exactly one thing and it does it slayfully.


🌸 NAME 🌸

SDL_UnmapGPUTransferBuffer β€” unmaps a previously mapped transfer buffer. that's it. that's the whole vibe. no cap 🫢


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_gpu.h>

void SDL_UnmapGPUTransferBuffer(
    SDL_GPUDevice *device,
    SDL_GPUTransferBuffer *transfer_buffer);

she takes two args and returns void because she gives nothing back, she simply does πŸ’…


πŸ¦‹ FUNCTION PARAMETERS πŸ¦‹

  • device β€” a GPU context. the main character, fr fr πŸ‘‘
  • transfer_buffer β€” a previously mapped transfer buffer. note the previously mapped part, that's load-bearing, don't come at her with an unmapped one 😭

⭐ AVAILABILITY ⭐

this function is available since SDL 3.2.0. so if you're on something older than that... bestie. upgrade. it's giving vintage in the bad way πŸ’€


🌈 quick reminder to my girlies: this page is short and sweet but every word counts β€” device is a GPU context, transfer_buffer is a buffer you already mapped, and the return type is void. that's the whole tea. πŸ“

and that's a wrap, gorgeous ✨ this page came to you from Simple Directmedia Layer, version SDL 3.4.18 β€” go map something, then unmap it, responsibly πŸ§šπŸ’œ

πŸ“¦ where this page comes from