SDL_SetGamepadLED(3)
π SDL_SetGamepadLED π
okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, where we make your controller glow β¨
πΈ NAME πΈ
SDL_SetGamepadLED β the glow-up button. it updates a gamepad's LED color π
β¨ SYNOPSIS β¨
#include <SDL3/SDL_gamepad.h>
bool SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue);
π¦ DESCRIPTION π¦
so like, picture a joystick LED β the classic example is that lil light on the back of a PlayStation 4's DualShock 4 controller π iconic behavior honestly.
and here's the tea for gamepads with a single color LED: the maximum of the RGB values gets used as the LED brightness. so whichever of your three numbers is the biggest? yeah, that one's running the show π
π FUNCTION PARAMETERS π
gamepadβ the gamepad we're updating, obviously. the main character π«Άredβ the intensity of the red LED π₯greenβ the intensity of the green LED πblueβ the intensity of the blue LED π
β RETURN VALUE β
returns true on success, or false on failure π β and if it flops, call SDL_GetError() for more info. always check, bestie, no cap.
π THREAD SAFETY π
it is safe to call this function from any thread. yes, ANY. go wild, she's chill like that β¨
π AVAILABILITY π
this function has been serving since SDL 3.2.0. periodt.
and that's the whole page, babe π brought to you by Simple Directmedia Layer, running version SDL 3.4.18 β mwah, go light up something pretty π¦πΈπ
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms