SDL_ResumeAudioStreamDevice(3)

πŸ’– SDL_ResumeAudioStreamDevice πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS section of the manual, and today's main character is SDL_ResumeAudioStreamDevice β€” the lil function that goes "unpause, girl, we're SO back" πŸ”₯


✨ NAME ✨

SDL_ResumeAudioStreamDevice β€” use this function to unpause audio playback on the audio device associated with an audio stream. literally its whole job πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_audio.h>

bool SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream);

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so picture this: your device was paused, right? like, on ice, chillin, not a single sound coming out of it. this function unpauses audio processing for a given device that has previously been paused. once it's unpaused, any bound audio streams will begin to progress again, and audio can be generated. the vibes return. the music returns. 🎢✨

and here's the tea you NEED to know: SDL_OpenAudioDeviceStream opens audio devices in a paused state, so this function call is required for audio playback to begin on such devices. no cap. if you open a stream and then just sit there wondering why you're hearing nothing β€” this is the step you skipped, bestie 😭


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • stream β€” the audio stream associated with the audio device to resume. hand me the stream, I'll wake it up 🫢

πŸ‘‘ RETURN VALUE πŸ‘‘

Returns true on success or false on failure; call SDL_GetError() for more information. so like, check it, fr fr β€” SDL_GetError() is your group chat when something goes wrong πŸ’€


🌈 THREAD SAFETY 🌈

It is safe to call this function from any thread. every thread is invited to the party, no gatekeeping πŸ’œ


⭐ AVAILABILITY ⭐

This function is available since SDL 3.2.0. old enough to be iconic, new enough to still slay πŸ’…


πŸ”₯ SEE ALSO πŸ”₯


k that's the whole page, you understood it, you ate, periodt ✨ stay hydrated, keep your streams unpaused, and remember this manual page came to you from Simple Directmedia Layer, SDL 3.4.18, babes πŸ’– πŸŽ€ πŸ¦‹

πŸ“¦ where this page comes from