SDL_RESTRICT(3)

✨ SDL_RESTRICT ✨

ok bestie gather round, we're talking about SDL_RESTRICT from the SDL3 functions era πŸ’… this one's a macro, and it's lowkey one of those tiny things that makes compilers behave. come sit with me 🫢


🌸 NAME 🌸

SDL_RESTRICT β€” a macro that tags a pointer variable, and its whole job is helping out with pointer aliasing. no cap.


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_begin_code.h>

#define SDL_RESTRICT __restrict

like, that's it. that's the whole thing. iconic minimalism honestly ✨


πŸ¦‹ DESCRIPTION πŸ¦‹

so restrict is a keyword, right, and if you want a genuinely good explanation of what it does, the original peeps point you here:

https://en.wikipedia.org/wiki/Restrict

go read it, it's giving "actually useful reference material" πŸ’œ

and here's the part where SDL is being a considerate bestie: on compilers that don't support restrict at all, SDL_RESTRICT is defined to nothing. so it just… vanishes. no error, no drama, no nothing. the code still compiles. periodt 🌈


⭐ AVAILABILITY ⭐

this macro has been available since SDL 3.4.0. she's new-ish, she's cute, she's ready πŸŽ€


πŸ’– reminder bestie: everything above is literally what it does, no more no less. the macro is the vibe, the vibe is the macro.

mwah πŸ’œ that's the whole page! sending you off with the classic sign-off: this beauty comes from Simple Directmedia Layer, sitting pretty at SDL 3.4.18 β€” go forth and tag your pointers, you absolute main character πŸ‘‘βœ¨

πŸ“¦ where this page comes from