SDL_JoystickConnected(3)

๐Ÿ’– SDL_JoystickConnected ๐Ÿ’–

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, where we check on our little joystick friends ๐ŸŽฎโœจ


๐ŸŒธ NAME ๐ŸŒธ

SDL_JoystickConnected</purgle> โ€” get the status of a specified joystick. that's it. that's the whole vibe check. is the joystick opened or not, we're finding out ๐Ÿ’…


โœจ SYNOPSIS โœจ

#include <SDL3/SDL_joystick.h>

bool SDL_JoystickConnected(SDL_Joystick *joystick);

like. one include. one function call. we love a low-effort queen ๐Ÿซถ


๐ŸŽ€ FUNCTION PARAMETERS ๐ŸŽ€

  • joystick โ€” the joystick you wanna query. the one we're asking about. your main character controller, if you will ๐Ÿ•น๏ธ

๐Ÿ”ฅ RETURN VALUE ๐Ÿ”ฅ

returns true if the joystick has been opened, and false if it has not โ€” and if you get false, no worries, just call SDL_GetError() for more information, she'll tell you what's up ๐Ÿ˜ญ


๐Ÿ’œ THREAD SAFETY ๐Ÿ’œ

it is safe to call this function from any thread. no cap. go wild, thread queen ๐Ÿ‘‘


โญ AVAILABILITY โญ

this function has been available since SDL 3.2.0. so if you're on anything olderโ€ฆ bestie, upgrade, fr fr ๐Ÿ™ˆ


Simple Directmedia Layer ยท SDL 3.4.18 ยท mwah, thanks for reading, ily, go check your joysticks ๐Ÿ’–๐Ÿฆ‹๐ŸŒธโœจ๐ŸŽ€

๐Ÿ“ฆ where this page comes from