SDL_HINT_WIN...RESOURCE_ICON(3)

πŸ’– SDL_HINT_WINDOWS_INTRESOURCE_ICON πŸ’–

okay bestie, welcome to the SDL_HINT_WINDOWS_INTRESOURCE_ICON page, part of the SDL3 FUNCTIONS lineup ✨ (yes the manual name is right there in the title, we're being fancy today). sit down, hydrate, let's talk about icon resource ids on Windows πŸ¦‹


🌸 NAME 🌸

SDL_HINT_WINDOWS_INTRESOURCE_ICON β€” a variable to specify a custom icon resource id from an RC file, on the Windows platform. no cap, that's literally the whole job πŸ’…


✨ SYNOPSIS ✨

#include <SDL3/SDL_hints.h>

#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON"

πŸŽ€ DESCRIPTION πŸŽ€

so the vibe here is: this hint should be set before SDL is initialized. like, before. don't be fashionably late to this one, the icon needs to know who it is early 😭

bestie listen β€” set it before SDL_Init. not after. before. the timing is the whole personality of this hint fr fr 🫢

🌈 AVAILABILITY 🌈

this hint is available since SDL 3.2.0 πŸ‘‘ so if you're on anything older... it's giving nothing, she's not there yet πŸ’€


Simple Directmedia Layer πŸ¦‹ SDL 3.4.18 β€” mwah, that's the source and the version, slay πŸ’– and that's a wrap on SDL_HINT_WIN...RESOURCE_ICON(3), go set that hint early and be iconic 🌟

πŸ“¦ where this page comes from