SDL_HINT_VIT...LE_BACK_TOUCH(3)

πŸ’… SDL_HINT_VITA_ENABLE_BACK_TOUCH πŸ’…

okay bestie, so this one lives in the SDL3 FUNCTIONS manual, and it's genuinely the cutest tiny hint β€” it's literally just a switch for whether the back panel of your PlayStation Vita does touch stuff or not. yes, the BACK. the side you don't look at. iconic behavior honestly. πŸŽ€


✨ NAME ✨

SDL_HINT_VITA_ENABLE_BACK_TOUCH β€” a variable that controls whether touch should be enabled on the back panel of the PlayStation Vita. πŸ¦‹


✨ SYNOPSIS ✨

#include <SDL3/SDL_hints.h>

#define SDL_HINT_VITA_ENABLE_BACK_TOUCH "SDL_VITA_ENABLE_BACK_TOUCH"

like, that's it. that's the whole vibe. you pull in the header, you get the define, and the string value it holds is literally "SDL_VITA_ENABLE_BACK_TOUCH". no cap. πŸ’–


✨ DESCRIPTION ✨

so this variable can be set to the following values, and there are exactly two of them, so no decision paralysis bestie:

  • "0" β€” Disable touch on the back panel. πŸ™ˆ
  • "1" β€” Enable touch on the back panel. (this is the default, so if you do nothing at all, this is what you get πŸ’…)
⚠️ super important, do NOT sleep on this: this hint should be set before SDL is initialized. like, before. if you set it after, that's on you, not me. 😭

✨ AVAILABILITY ✨

this hint is available since SDL 3.2.0. so if you're on anything older, sorry babe, she's not there yet. 🌸


and that's the whole page, you're welcome, go touch a back panel (consensually) 🫢

this little love letter came to you from the Simple Directmedia Layer girlies, running SDL 3.4.18, page SDL_HINT_VIT...LE_BACK_TOUCH(3). mwah. πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from