SDL_HINT_VIDEO_X11_WINDOW_VISUALID(3)

πŸ’– SDL_HINT_VIDEO_X11_WINDOW_VISUALID πŸ’–

okay bestie come SIT, this one is from the SDL3 FUNCTIONS manual and it's short but it matters, so pay attention for like twelve seconds 🫢


✨ NAME ✨

SDL_HINT_VIDEO_X11_WINDOW_VISUALID β€” a variable that forces the visual ID chosen for new X11 windows. yeah. it picks the visual. for the window. the whole vibe of the pixels basically πŸ’…


✨ SYNOPSIS ✨

#include <SDL3/SDL_hints.h>

#define SDL_HINT_VIDEO_X11_WINDOW_VISUALID "SDL_VIDEO_X11_WINDOW_VISUALID"

like, include the header, and the macro is right there spelled exactly the same as its own string, iconic honestly 🌸


✨ DESCRIPTION ✨

This hint should be set before creating a window.

that's it. that's the whole rule. set it first, then make your window, in that order, no exceptions πŸŽ€ if you set it after the window already exists you're just yelling into the void and the void is not answering πŸ’€


✨ AVAILABILITY ✨

This hint is available since SDL 3.2.0. so if you're on anything older, no it isn't πŸ™ˆ


fr fr: set it early, get your visual ID, live your truth. no cap ✨

Simple Directmedia Layer β€’ SDL 3.4.18 β€” mwah, that's a wrap, thanks for reading my little manpage rant, ily, go compile something cute πŸ’–πŸŽ€πŸ¦‹

πŸ“¦ where this page comes from