SDL_HINT_VID...OW_OPERATIONS(3)

πŸ¦‹ SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS β€” a lil page from the SDL3 FUNCTIONS manual, bestie

okay so real talk, this one is about the hint SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS, and it controls whether all window operations will block until complete. yes, all of them. she's a big deal. πŸ’…


✨ NAME ✨

SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS β€” a variable controlling whether all window operations will block until complete. that's the whole vibe, no cap.


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_hints.h>

#define SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS "SDL_VIDEO_SYNC_WINDOW_OPERATIONS"

like, that's it, that's the whole thing. copy-paste coded and iconic. πŸŽ€


πŸ’– DESCRIPTION πŸ’–

so here's the tea, bestie. window systems that run asynchronously might not have the results of window operations that resize or move the window applied immediately upon the return of the requesting function. like, you asked for the move, the function came back, and the window is just… still thinking about it. πŸ™ˆ

setting this hint will cause such operations to block after every call until the pending operation has completed. and setting this to '1' is the equivalent of calling SDL_SyncWindow() after every function call. literally the same energy, just automated. ✨

⚠️ okay warning time, and this one is serious: be aware that the amount of time spent blocking while waiting for window operations to complete can be quite lengthy, as animations may have to complete, which can take upwards of multiple seconds in some cases. so yeah, she blocks, and she blocks hard. 😭

The variable can be set to the following values:

  • "0" β€” Window operations are non-blocking. (default) πŸ“
  • "1" β€” Window operations will block until completed. πŸ’€

This hint can be set anytime. no timing drama, she's flexible. 🫢


🌈 AVAILABILITY 🌈

This hint is available since SDL 3.2.0. she's been here since 3.2.0 and she's not leaving. πŸ‘‘


okay bestie that's the whole page, go forth and sync your windows (or don't, the default is "0", live your truth πŸ’œ). this was Simple Directmedia Layer β€” SDL 3.4.18, the SDL_HINT_VID...OW_OPERATIONS(3) page β€” mwah, love u, bye! πŸ’–πŸ¦‹πŸŒΈπŸŽ€

πŸ“¦ where this page comes from