SDL_HINT_STORAGE_TITLE_DRIVER(3)

✨ NAME ✨

SDL_HINT_STORAGE_TITLE_DRIVER β€” bestie, this is a variable that lets you pick which backend gets used for title storage. πŸ’Ύβœ¨


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_hints.h>

#define SDL_HINT_STORAGE_TITLE_DRIVER "SDL_STORAGE_TITLE_DRIVER"

πŸ’– DESCRIPTION πŸ’–

okay so by default, SDL is that friend who's down for anything β€” it will try all available storage backends in a reasonable order until it finds one that can work. no fuss, no drama, it just keeps trying til something slays. πŸ’…

but sometimes you're like, no bestie, I need THIS one. and that's exactly what this hint is for β€” it lets the app or user force a specific target. 🌟

the classic example: say you're on Steam but you want to avoid SteamRemoteStorage for your title data. you'd force the target to "pc" instead. iconic, honestly. πŸŽ€

🫢 heads up though β€” this hint should be set before SDL is initialized. like, set it early or it's giving too-late-sweetie energy. 😭

πŸ¦‹ AVAILABILITY πŸ¦‹

this hint has been available since SDL 3.2.0. so if you're on anything newer, you're chilling. 🌈


Simple Directmedia Layer Β· SDL 3.4.18 β€” mwah, that's the whole page bestie, go forth and configure your storage backends πŸ’–βœ¨πŸŽ€πŸ¦‹ no cap, you ate. πŸ‘‘

πŸ“¦ where this page comes from