SDL_HINT_REN...3D_THREADSAFE(3)

πŸ’… SDL_HINT_REN...3D_THREADSAFE(3)

okay bestie, gather round, because we're reading a page from the SDL3 FUNCTIONS manual and it's genuinely a little banger. this one's about SDL_HINT_RENDER_DIRECT3D_THREADSAFE, yes the name is a whole paragraph, we're coping. 🫢


✨ NAME ✨

SDL_HINT_RENDER_DIRECT3D_THREADSAFE β€” it's a variable that controls whether the Direct3D device gets initialized for thread-safe operations. that's the whole vibe. πŸ‘‘


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_hints.h>

#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"

like yes, the macro expands to the exact same string, that's just how hints do. iconic behavior honestly.


πŸŽ€ DESCRIPTION πŸŽ€

so the variable can be set to these values, and there are exactly two of them, no more no less:

  • "0" β€” thread-safety is not enabled. this is the default, so if you do literally nothing, this is what you get. πŸ™ˆ
  • "1" β€” thread-safety is enabled. slay. ✨
⚠️ real talk though: this hint should be set before creating a renderer. before. not during, not after, not "ehh close enough". before. the timing is the whole thing. πŸ’€

πŸ¦‹ AVAILABILITY πŸ¦‹

this hint has been available since SDL 3.2.0. so if you're on something older, no it isn't. 🌈


πŸ’– that's the whole page πŸ’–

no SEE ALSO, no bugs section, no author drama, just two values and a timing warning. short and efficient, we love that for her. πŸŽ€

anyway, this lil page came to you courtesy of Simple Directmedia Layer, SDL 3.4.18, and the SDL_HINT_REN...3D_THREADSAFE(3) corner of the SDL3 FUNCTIONS manual. mwah, go set your hint before your renderer bestie πŸ’…βœ¨

πŸ“¦ where this page comes from