SDL_HINT_REN...RECT3D11_WARP(3)
π NAME π
SDL_HINT_RENDER_DIRECT3D11_WARP β bestie, this is the variable that decides whether you're using the Direct3D 11 WARP software rasterizer or not. π
β¨ SYNOPSIS β¨
#include <SDL3/SDL_hints.h>
#define SDL_HINT_RENDER_DIRECT3D11_WARP "SDL_RENDER_DIRECT3D11_WARP"
π¦ DESCRIPTION π¦
okay so, if you want the deep lore, the actual official tea is over here:
https://learn.microsoft.com/en-us/windows/win32/direct3darticles/directx-warp
That's literally the whole Microsoft explainer, no cap. π«Ά
Now the variable itself can be set to these two values, and it's giving very binary:
"0"β Disable the WARP rasterizer. This is the default, so if you say nothing, you get this. π"1"β Enable the WARP rasterizer. Software rendering era, let's go. π₯
β οΈ important bestie: this hint should be set before creating a renderer. Set it after and it's not gonna do the thing, iykyk. π
π AVAILABILITY π
This hint has been available since SDL 3.4.0. She's new-ish, she's iconic, she's here. π
and that's the whole page, bestie β straight out of the Simple Directmedia Layer crew, SDL 3.4.18 edition. mwah, go set your hints early πβ¨
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms