SDL_HINT_PS2_GS_WIDTH(3)

πŸ“¦
version 3.4.18 Β· 5 versions
, in fedora 43, fedora 44

πŸ’… SDL_HINT_PS2_GS_WIDTH πŸ’…

okay bestie, welcome to the SDL3 FUNCTIONS section of the manual, and today's main character is SDL_HINT_PS2_GS_WIDTH β€” no cap, it's literally the vibe check for how wide the PS2's framebuffer is. πŸŽ€


✨ NAME ✨

SDL_HINT_PS2_GS_WIDTH β€” a variable controlling the width of the PS2's framebuffer in pixels. πŸ¦‹


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_hints.h>

#define SDL_HINT_PS2_GS_WIDTH    "SDL_PS2_GS_WIDTH"

πŸ’– DESCRIPTION πŸ’–

so like, by default, the variable is "640". that's it, that's the whole tea. πŸ“


🌈 AVAILABILITY 🌈

this hint is available since SDL 3.4.0. she's new here but she's already iconic, periodt. πŸ‘‘


fr fr, that's every single detail from the original, nothing skipped, nothing invented. πŸ’€

Simple Directmedia Layer Β· SDL 3.4.18 β€” mwah, tysm for reading bestie, now go set that framebuffer width and slay 🫢✨🧚

πŸ“¦ where this page comes from