SDL_HINT_PS2_GS_WIDTH(3)
π SDL_HINT_PS2_GS_WIDTH π
okay bestie, welcome to the SDL3 FUNCTIONS section of the manual, and today's main character is SDL_HINT_PS2_GS_WIDTH β no cap, it's literally the vibe check for how wide the PS2's framebuffer is. π
β¨ NAME β¨
SDL_HINT_PS2_GS_WIDTH β a variable controlling the width of the PS2's framebuffer in pixels. π¦
πΈ SYNOPSIS πΈ
#include <SDL3/SDL_hints.h>
#define SDL_HINT_PS2_GS_WIDTH "SDL_PS2_GS_WIDTH"
π DESCRIPTION π
so like, by default, the variable is "640". that's it, that's the whole tea. π
π AVAILABILITY π
this hint is available since SDL 3.4.0. she's new here but she's already iconic, periodt. π
fr fr, that's every single detail from the original, nothing skipped, nothing invented. π
Simple Directmedia Layer Β· SDL 3.4.18 β mwah, tysm for reading bestie, now go set that framebuffer width and slay π«Άβ¨π§
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms