SDL_HINT_OPENVR_LIBRARY(3)

πŸ’– SDL_HINT_OPENVR_LIBRARY β€” bestie, let's find that library πŸ’–

okay so this is a page from the SDL3 FUNCTIONS manual, and it's literally all about one tiny but iconic hint: SDL_HINT_OPENVR_LIBRARY. no cap, it's giving "where is the openvr_api library, bestie?" energy. let's get into it πŸ¦‹


✨ NAME ✨

SDL_HINT_OPENVR_LIBRARY β€” a whole mechanism to specify the openvr_api library location. that's it. that's the vibe. πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_hints.h>

#define SDL_HINT_OPENVR_LIBRARY              "SDL_OPENVR_LIBRARY"

yes bestie, that #define is doing the absolute most with all those spaces, and we respect it. periodt. πŸŽ€


πŸ’« DESCRIPTION πŸ’«

so here's the tea β˜•: by default, when you're using the OpenVR driver, it will search for the API library in the current folder. that's the default behavior, no notes.

but β€” and this is the main character moment β€” if you wish to use a system API, you can specify that by using this hint. yup, that's literally what it's for. 🫢

the value you pass should be the full or relative path to:

  • a .dll on Windows πŸͺŸ
  • or a .so on Linux 🐧

so like, path goes in, library gets found. slay. πŸ”₯


🌈 AVAILABILITY 🌈

this hint is available since SDL 3.2.0. so if you're on anything older, bestie, it's not gonna hit. upgrade era. πŸ’€βœ¨


lowkey important: this page is part of Simple Directmedia Layer, and the version floating around here is SDL 3.4.18. no date on this one, so consider this your cute little sign-off from the SDL3 FUNCTIONS manual. mwah πŸ’‹ stay iconic, keep your libraries close, and may your paths always resolve πŸ§šπŸ’œ
πŸ“¦ where this page comes from