SDL_HINT_MOU...E_MODE_CENTER(3)

πŸ’– SDL_HINT_MOUSE_RELATIVE_MODE_CENTER πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS corner of the man pages 🫢 this one's all about a lil hint variable named SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, and it's literally the switch that decides whether relative mouse mode traps your cursor in the middle of the window or lets it roam the whole thing. main character energy for real ✨


πŸŽ€ NAME πŸŽ€

SDL_HINT_MOUSE_RELATIVE_MODE_CENTER β€” a variable controlling whether relative mouse mode constrains the mouse to the center of the window. yes that's the whole vibe. no cap. πŸ’…


✨ SYNOPSIS ✨

#include <SDL3/SDL_hints.h>

#define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER "SDL_MOUSE_RELATIVE_MODE_CENTER"

🌸 DESCRIPTION 🌸

so here's the tea, bestie β˜• β€” you got two options and they're both valid, they just hit different depending on what you're building:

  • Constraining to the center of the window works better for FPS games and when the application is running over RDP.
  • Constraining to the whole window works better for 2D games, and it also increases the chance that the mouse will be in the correct position when you're using high DPI mice.

like, both are giving something, you just gotta pick the one that matches your project πŸ”₯

The variable can be set to the following values:

  • "0" β€” relative mouse mode constrains the mouse to the window. πŸ¦‹
  • "1" β€” relative mouse mode constrains the mouse to the center of the window. (this is the default, she's the moment) πŸ‘‘
πŸ’‘ good news: this hint can be set anytime. no weird timing rules, no gotchas, just set it and go bestie 🌈

🧚 AVAILABILITY 🧚

this hint is available since SDL 3.2.0. so if you're on something older, sorry babe, it's not there yet 😭


πŸ’œ sign-off πŸ’œ

and that's the whole page, bestie!! this one came to you straight from Simple Directmedia Layer, version SDL 3.4.18 β€” SDL_HINT_MOU...E_MODE_CENTER(3), iconic, legendary, we love her πŸŽ€ go center that mouse (or don't) and slay the day away fr fr πŸ’–βœ¨

πŸ“¦ where this page comes from