SDL_HINT_JOYSTICK_ROG_CHAKRAM(3)

πŸ’– SDL_HINT_JOYSTICK_ROG_CHAKRAM πŸ’–

okay bestie, so this one's from the SDL3 functions manual, and it's genuinely so niche and I'm obsessed. sit down, hydrate, let's go 🫢


✨ NAME ✨

SDL_HINT_JOYSTICK_ROG_CHAKRAM β€” a variable that controls whether ROG Chakram mice should show up as joysticks. yes literally. your mouse. as a joystick. the vibe is unhinged and I respect it πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_hints.h>

#define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM"

no cap, that's the whole thing. copy it exactly, don't freestyle it πŸ¦‹


🌸 DESCRIPTION 🌸

so the variable can be set to the following values, and there are exactly two, so no pressure:

  • "0" β€” ROG Chakram mice do not show up as joysticks. this is the default, it's the chill option, it's the "leave me alone I'm just trying to click things" option 😌
  • "1" β€” ROG Chakram mice do show up as joysticks. main character energy fr fr, the mouse said "I'm not just a mouse, I'm a controller" and honestly? slay πŸ‘‘
⚠️ real talk though: this hint should be set before SDL is initialized. not after. before. if you set it late it's giving "showed up to the party after everyone left" 😭 so set it early, okay? pinky promise.

🌈 AVAILABILITY 🌈

this hint has been around since SDL 3.2.0. so if you're on something older than that, bestie, it's not gonna be there and that's not a you problem, that's a version problem πŸ’€


and that's the whole page!! you understood it, I'm so proud, we ate πŸ“βœ¨

kisses, this was written against Simple Directmedia Layer β€” SDL 3.4.18, and that's the teaaa πŸ’– bye bestie, go set your hints before init 🧚

πŸ“¦ where this page comes from