SDL_HINT_JOY...DAPI_XBOX_ONE(3)

๐Ÿ’– NAME ๐Ÿ’–

SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE โ€” bestie, this is the variable that decides whether the HIDAPI driver for XBox One controllers gets to be used. yes, it's literally that. the whole vibe is "should this driver show up to the party or not." ๐ŸŽฎโœจ


โœจ SYNOPSIS โœจ

#include <SDL3/SDL_hints.h>

#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE"

okay so you pull in the header, and the macro name expands to that exact string, no cap. ๐Ÿซถ


๐ŸŒธ DESCRIPTION ๐ŸŒธ

the way this variable works is you set it to one of these two values and that's the whole story:

  • "0" โ€” the HIDAPI driver is not used. nope. not today. ๐Ÿ™ˆ
  • "1" โ€” the HIDAPI driver is used. slay, it's invited. ๐Ÿ‘‘
lowkey important: the default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX. so if you never touch this one, it just copies whatever that other hint says. it's giving "I'm the understudy" energy. ๐Ÿ’…

and fr fr, this hint should be set before initializing joysticks and gamepads. set it after and it's not gonna do the thing. timing is everything bestie ๐Ÿ˜ญ


๐Ÿฆ‹ AVAILABILITY ๐Ÿฆ‹

this hint has been available since SDL 3.2.0. so if you're on anything olderโ€ฆ not me being the bearer of bad news ๐Ÿ’€


mwah, that's the whole page. brought to you by the Simple Directmedia Layer girlies, running the SDL 3.4.18 era, and filed under SDL_HINT_JOY...DAPI_XBOX_ONE(3) โ€” ily, go set your hints early. ๐ŸŽ€๐Ÿงšโ€โ™€๏ธ๐ŸŒˆ

๐Ÿ“ฆ where this page comes from