SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS(3)

✨ SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS ✨

okay bestie, so this is a page from the SDL3 FUNCTIONS manual and it's literally all about one little hint variable, and yes the name is a whole paragraph, we're gonna get through it together πŸ’–


πŸŽ€ NAME πŸŽ€

SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS β€” a variable that controls whether the HIDAPI driver for XBox 360 wireless controllers should be used or not. that's it. that's the whole job. iconic honestly πŸ‘‘


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_hints.h>

#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS"

like, yes, the macro name and the string are the same thing, that's not a typo, that's just how hints roll around here πŸ’…


πŸ¦‹ DESCRIPTION πŸ¦‹

so the variable can be set to these values, and there are literally two, so this is easy:

  • "0" β€” nope, the HIDAPI driver is not used πŸ™ˆ
  • "1" β€” yep, the HIDAPI driver is used ✨

and the default? the default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 β€” so it just inherits whatever that one's vibing with, no cap. 🫢

⚠️ okay important bestie: this hint should be set before initializing joysticks and gamepads. like, set it early or it does nothing for you, fr fr. timing is everything πŸ’€

🌈 AVAILABILITY 🌈

this hint has been around since SDL 3.2.0. she's not new new, she's established, she's got tenure πŸ‘‘


and that's the whole page, you ate that πŸ“

Simple Directmedia Layer wrote this one, it's SDL 3.4.18, and the page is SDL_HINT_JOYS..._360_WIRELESS(3) β€” the title got squished because it's long, not because anyone's mad at you. mwah, go set your hints early πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from