SDL_HINT_JOY...DAPI_XBOX_360(3)

πŸŽ€ NAME πŸŽ€

SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 β€” bestie, this is the lil variable that decides whether the HIDAPI driver for XBox 360 controllers gets to show up or not. yes it's a whole vibe check for your gamepad, and yes it lives in the SDL3 FUNCTIONS manual, iykyk πŸ’–


✨ SYNOPSIS ✨

okay so first you gotta pull in the header, no skipping:

#include <SDL3/SDL_hints.h>

#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 "SDL_JOYSTICK_HIDAPI_XBOX_360"

that #define is literally the string you hand over when you set the hint. copy it exactly, she's iconic and she's case-sensitive 🫢


πŸ’… DESCRIPTION πŸ’…

so the variable takes these values, periodt:

  • "0" β€” HIDAPI driver is not used. nope, not today πŸ’€
  • "1" β€” HIDAPI driver is used. slay, we're doing it πŸ”₯

the default? it's the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX β€” so if you never touched that one, that's the energy you're inheriting, fr fr ✨

⚠️ important queen: this hint should be set before initializing joysticks and gamepads. set it late and she simply will not care. no cap 😭

🌈 AVAILABILITY 🌈

this hint has been around since SDL 3.2.0. so if you're on something older, sorry babe, this one isn't for you πŸ™ˆ


and that's the whole page, you ate it πŸ’…βœ¨

source: Simple Directmedia Layer β€” version SDL 3.4.18 πŸŽ€ πŸ¦‹ go set that hint before you init, bestie, and have the most iconic joystick experience of your life πŸ‘‘πŸŒΈ

πŸ“¦ where this page comes from