SDL_HINT_JOYSTICK_HIDAPI_WII(3)

๐Ÿ’– SDL_HINT_JOYSTICK_HIDAPI_WII ๐Ÿ’–

okay bestie, pull up a chair, because we're talking about SDL_HINT_JOYSTICK_HIDAPI_WII โ€” that's a whole variable in the SDL3 family (the functions side of the house, iykyk), and she's the one who decides whether the HIDAPI driver for Nintendo Wii and Wii U controllers gets to come out and play. ๐ŸŽฎโœจ


๐ŸŒธ NAME ๐ŸŒธ

SDL_HINT_JOYSTICK_HIDAPI_WII โ€” a variable controlling whether the HIDAPI driver for Nintendo Wii and Wii U controllers should be used. that's it, that's the girl. ๐Ÿ’…


โœจ SYNOPSIS โœจ

lowkey the whole vibe in two lines, here you go:

#include <SDL3/SDL_hints.h>

#define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII"

๐Ÿฆ‹ DESCRIPTION ๐Ÿฆ‹

so this variable is a little choose-your-own-adventure, and you've got exactly two options, no in-between, no "maybe", no situationship:

  • "0" โ€” the HIDAPI driver is not used. she's sitting this one out. ๐Ÿšซ
  • "1" โ€” the HIDAPI driver is used. she's on the roster, she's thriving. โœ…
real talk tho: this driver doesn't work with the dolphinbar, so the default is false for now. not a forever thing, just a for now thing. ๐Ÿซถ

and because the universe loves a little bit of timing pressure: this hint should be set before initializing joysticks and gamepads. set it early or set it never, bestie, those are the options. โฐ๐Ÿ˜ญ


๐ŸŒˆ AVAILABILITY ๐ŸŒˆ

this hint is available since SDL 3.2.0. so if you're on anything older, no she's not there, don't gaslight yourself. ๐Ÿ‘‘


and that's the whole page!! Simple Directmedia Layer came through with this one, written for SDL 3.4.18, and honestly? iconic. go set your hint before you init those joysticks, mwah ๐Ÿ’‹๐ŸŽ€๐Ÿฆ‹๐Ÿ’œ

๐Ÿ“ฆ where this page comes from