SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED(3)
β¨ NAME β¨
SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED β bestie, this is the hint variable that decides whether the player LEDs light up to show which player is holding a Nintendo Switch controller π
πΈ SYNOPSIS πΈ
#include <SDL3/SDL_hints.h>
#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED"
π DESCRIPTION π
Okay so this variable takes one of these two values, and you literally just pick one:
"0"β nope, the player LEDs are not enabled π"1"β yesss, the player LEDs are enabled β¨ (this is the default, so if you do nothing you already get this)
Good news: this hint can be set anytime. No weird timing rules, no scheduling drama. π«Ά
π¦ AVAILABILITY π¦
This hint has been around since SDL 3.2.0 β
And that's the whole page, bestie π
This came to you from the Simple Directmedia Layer crew β it's the SDL 3.4.18 era, no cap π Go light up those player LEDs, you main character ππ
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms