SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED(3)

✨ NAME ✨

SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED β€” bestie, this is the hint variable that decides whether the player LEDs light up to show which player is holding a Nintendo Switch controller πŸ’–


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_hints.h>

#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED"

πŸŽ€ DESCRIPTION πŸŽ€

Okay so this variable takes one of these two values, and you literally just pick one:

  • "0" β€” nope, the player LEDs are not enabled πŸ™ˆ
  • "1" β€” yesss, the player LEDs are enabled ✨ (this is the default, so if you do nothing you already get this)
Good news: this hint can be set anytime. No weird timing rules, no scheduling drama. 🫢

πŸ¦‹ AVAILABILITY πŸ¦‹

This hint has been around since SDL 3.2.0 ⭐


And that's the whole page, bestie πŸ’… This came to you from the Simple Directmedia Layer crew β€” it's the SDL 3.4.18 era, no cap πŸ‘‘ Go light up those player LEDs, you main character πŸŒˆπŸ’œ

πŸ“¦ where this page comes from