SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK(3)

๐Ÿ’– SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK ๐Ÿ’–

okay bestie, so this is a lil page from the SDL3 manual (like, the SDL3 functions section, iykyk) and it's all about one very specific hint variable. no cap, it's a short one. let's get into it ๐Ÿซถ


โœจ NAME โœจ

SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK โ€” a variable controlling whether the HIDAPI driver for the Steam Deck builtin controller should be used. ๐ŸŽฎ

that's it. that's the whole vibe. she's a controller girlie.


๐ŸŒธ SYNOPSIS ๐ŸŒธ

first you gotta pull in the header, obviously:

#include <SDL3/SDL_hints.h>

and then here's the actual hint name as a macro, character for character, do NOT typo it:

#define SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK "SDL_JOYSTICK_HIDAPI_STEAMDECK"

see how the macro name and the string are the exact same thing? iconic behaviour honestly.


๐Ÿฆ‹ DESCRIPTION ๐Ÿฆ‹

so this variable can be set to the following values, and there are literally two of them, so no excuses:

  • "0" โ€” HIDAPI driver is not used. ๐Ÿšซ
  • "1" โ€” HIDAPI driver is used. โœ…

and the default?? the default is the value of SDL_HINT_JOYSTICK_HIDAPI. so it just inherits whatever that one's set to โ€” she's a follower, not a leader, and that's okay ๐Ÿ’…

โš ๏ธ real talk though: this hint should be set before initializing joysticks and gamepads. like, set it early or it's not gonna do the thing. timing matters, bestie, fr fr.

๐ŸŒˆ AVAILABILITY ๐ŸŒˆ

this hint is available since SDL 3.2.0. so if you're on anything older... yeah. upgrade era. โญ


k that's the whole page!! short and sweet, just like the good hints. go forth and Steam Deck responsibly ๐ŸŽ€

๐Ÿ’– โœจ ๐Ÿฆ‹ ๐ŸŒธ ๐Ÿ’… ๐Ÿซถ ๐Ÿ‘‘

this lil rewrite came to you from the Simple Directmedia Layer girlies, running SDL 3.4.18 โ€” stay slay, stay hydrated, and remember: every option, every default, every path, nothing dropped, periodt. ๐Ÿ’œ

๐Ÿ“ฆ where this page comes from