SDL_HINT_JOYSTICK_HIDAPI_STEAM(3)

✨ SDL_HINT_JOYSTICK_HIDAPI_STEAM ✨

okay bestie, so this one is literally the manual page for SDL_HINT_JOYSTICK_HIDAPI_STEAM β€” it's a hint from the SDL3 function crew, and it's the lil switch that decides whether the HIDAPI driver should show up for Bluetooth Steam Controllers. πŸ’–


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_hints.h>

#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM"

like, that's the whole incantation. include the header, and the macro name is the string, no cap. 🌸


πŸ’… DESCRIPTION πŸ’…

so this variable is giving two whole moods and you just pick one:

  • "0": the HIDAPI driver is not used. (this is the default, she's lowkey chill and does nothing πŸ“)
  • "1": the HIDAPI driver is used for Steam Controllers β€” and heads up, that needs Bluetooth access and it may prompt the user for permission on iOS and Android. πŸ™ˆ
timing matters, bestie!! this hint should be set before initializing joysticks and gamepads. set it after and it's giving too late, periodt. 😭

🌈 AVAILABILITY 🌈

this hint has been around since SDL 3.2.0 β€” she's an icon, she's been serving since then πŸ‘‘


Simple Directmedia Layer Β· SDL 3.4.18 β€” mwah, that's the source and the version, go forth and slay your Steam Controller setup, ily πŸ«ΆπŸ’œπŸ¦‹

πŸ“¦ where this page comes from