SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE(3)

πŸ’– SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE πŸ’–

okay bestie so this is a page from the SDL3 function manual (that's Simple Directmedia Layer, the vibe) and we're talking about one very specific hint: SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE. yes the name is a whole paragraph, we don't make the rules. πŸŽ€


✨ NAME ✨

SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE β€” a variable controlling whether rumble is used to implement the GameCube controller's 3 rumble modes: Stop(0), Rumble(1), and StopHard(2). πŸ¦‹


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_hints.h>

#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE"

like. it's a #define. it's a string. it's iconic. πŸ’…


πŸ’œ DESCRIPTION πŸ’œ

so this one is genuinely useful for applications that need full compatibility for things like ADSR envelopes. no cap, that's the whole reason it exists. 🫢

here's how the three rumble modes actually get implemented, and yes this is the exact mapping:

  • Stop is implemented by setting low_frequency_rumble to 0 and high_frequency_rumble >0
  • Rumble is both at any arbitrary value
  • StopHard is implemented by setting both low_frequency_rumble and high_frequency_rumble to 0

so basically it's giving "we have three moods and they're all just different numbers." 😭

the variable can be set to the following values:

  • "0": Normal rumble behavior is behavior is used. (default) β€” yes it says "behavior is behavior is used" in the original and honestly? we're keeping it. it's canon. πŸ™ˆ
  • "1": Proper GameCube controller rumble behavior is used.
✨ this hint can be set anytime. like, whenever. no waiting for a window to open, no ceremony. periodt. ✨

🌈 AVAILABILITY 🌈

this hint is available since SDL 3.2.0. so if you're on anything older, she's not there yet, bestie. πŸ’€


k that's the whole page, you ate it, go rumble responsibly πŸ“

β€” written from the Simple Directmedia Layer manual, SDL 3.4.18, for the page SDL_HINT_JOYS..._RUMBLE_BRAKE(3) πŸ’– mwah, see u in the next one 🧚✨

πŸ“¦ where this page comes from