SDL_HINT_JOY...GROUND_EVENTS(3)

πŸ’– SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS πŸ’–

okay bestie, pull up a chair, because this is a page from the SDL3 FUNCTIONS manual and it's literally about keeping your joystick alive while your app is out here catching zero attention. yes, this is one of those SDL_HINT_JOY...GROUND_EVENTS pages, so let's get into it πŸŽ€


✨ NAME ✨

SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS β€” a variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. it's giving "don't ghost my controller" energy fr fr πŸ’…


✨ SYNOPSIS ✨

#include <SDL3/SDL_hints.h>

#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"

like, that's the whole thing. that #define is the string you'd use as the hint name, and yes you must copy it exactly, no cap 🫢


✨ DESCRIPTION ✨

so the way this works, bestie: this variable can be set to the following values πŸ‘‘

  • "0" β€” disable joystick & gamecontroller input events when the application is in the background. (this is the default, so if you don't touch anything, this is what you get)
  • "1" β€” enable joystick & gamecontroller input events when the application is in the background. this is the main character setting 🌟

This hint can be set anytime. like, whenever. no waiting, no scheduling, no "come back at 3pm" nonsense β€” set it whenever you want and go πŸ¦‹


✨ AVAILABILITY ✨

This hint is available since SDL 3.2.0. so if you're on something older than that... girl, upgrade 😭


and that's the vibe check on this one!! this page came to you from Simple Directmedia Layer, shipping with SDL 3.4.18 πŸ’– stay slay, keep your background events enabled (if you want), and remember: the default is "0", so don't come crying to me when your joystick goes quiet in the background βœ¨πŸŽ€πŸ‘‘

πŸ“¦ where this page comes from