SDL_HINT_HID...BUSB_GAMECUBE(3)

๐Ÿ“ฆ
version 3.4.18 ยท 5 versions
, in fedora 43, fedora 44

๐Ÿ’– NAME ๐Ÿ’–

SDL_HINT_HIDAPI_LIBUSB_GAMECUBE โ€” bestie, this is the little variable that decides whether HIDAPI is gonna use libusb for GameCube adapters or not. that's it. that's the whole job. ๐ŸŽฎโœจ


๐ŸŒธ SYNOPSIS ๐ŸŒธ

okay so first you gotta pull in the header, standard procedure:

#include <SDL3/SDL_hints.h>

and here's the magic string itself, the one you'll be passing around like it's a secret:

#define SDL_HINT_HIDAPI_LIBUSB_GAMECUBE "SDL_HIDAPI_LIBUSB_GAMECUBE"

๐ŸŽ€ DESCRIPTION ๐ŸŽ€

so like, this variable can be set to the following values, and there are exactly two of them, no in-between, no vibes-based middle ground:

  • "0" โ€” HIDAPI will not use libusb for GameCube adapters. nope. not happening. ๐Ÿ™…โ€โ™€๏ธ
  • "1" โ€” HIDAPI will use libusb for GameCube adapters if available. and this one? this is the default. she's the main character, she's the pre-selected option, she came ready. ๐Ÿ‘‘
โš ๏ธ okay important bestie: this hint should be set before SDL is initialized. like, set it first, before you init. if you init and then try to set it you're just yelling into the void, and the void does not care. ๐Ÿ˜ญ

๐Ÿฆ‹ AVAILABILITY ๐Ÿฆ‹

this hint has been around since SDL 3.4.0. so if you're on anything olderโ€ฆ no she's not there yet. upgrade era. ๐Ÿ’…


and that's the whole page, you ate it, no crumbs ๐Ÿ’– this was brought to you by the fine folks at Simple Directmedia Layer, running on SDL 3.4.18, and filed under the manual section SDL_HINT_HID...BUSB_GAMECUBE(3). go forth and configure your GameCube adapters, queen. ๐ŸŽ€๐Ÿซถ๐ŸŒธ

๐Ÿ“ฆ where this page comes from