SDL_HINT_GDK...UT_MAX_LENGTH(3)

πŸ’– SDL_HINT_GDK_TEXTINPUT_MAX_LENGTH πŸ’–

okay so bestie, welcome to the SDL3 FUNCTIONS corner of the manual, and today's main character is SDL_HINT_GDK_TEXTINPUT_MAX_LENGTH. yes it's a long name. yes it's worth it. let's go 🫢


✨ NAME ✨

SDL_HINT_GDK_TEXTINPUT_MAX_LENGTH β€” this variable sets the maximum input length of the TextInput window on GDK platforms. that's it. that's the whole vibe. πŸŽ€


✨ SYNOPSIS ✨

#include <SDL3/SDL_hints.h>

#define SDL_HINT_GDK_TEXTINPUT_MAX_LENGTH "SDL_GDK_TEXTINPUT_MAX_LENGTH"

look at her. iconic. πŸ’…


✨ DESCRIPTION ✨

so the value has to be a stringified integer, okay? like, if you want up to 10 characters of text input, you write "10". quoted. a string. not the number 10, the string "10". i know. i know. but that's the assignment and she ate. ✨

heads up bestie: this hint is only available if SDL_GDK_TEXTINPUT is defined. no define, no hint, no cap. 😭

and this hint should be set before calling SDL_StartTextInput(). before, okay? before. if you set it after, you're giving chaos energy and we don't do that here. πŸ¦‹


✨ AVAILABILITY ✨

this hint has been available since SDL 3.2.0. she's not new new, but she's not ancient either. a classic. πŸ‘‘


and that's the whole page, bestie!! go set your text input length, go be great, go slay πŸ’œ

mwah πŸ’‹ this has been brought to you by the Simple Directmedia Layer girlies, SDL 3.4.18, and yes the manual page is literally named SDL_HINT_GDK...UT_MAX_LENGTH(3) because even the filename got truncated and honestly? relatable. bye bestie!! πŸŽ€βœ¨πŸŒΈ

πŸ“¦ where this page comes from