SDL_HINT_GDK..._DEFAULT_TEXT(3)

πŸ’– SDL_HINT_GDK..._DEFAULT_TEXT(3) πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS corner of the man pages, this one's a whole little legend about a hint called SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT and it's lowkey iconic πŸŽ€


✨ NAME ✨

SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT β€” this variable sets the default text of the TextInput window on GDK platforms. that's it, that's the whole job, and she does it flawlessly πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_hints.h>

#define SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT "SDL_GDK_TEXTINPUT_DEFAULT_TEXT"

like yes, it's a #define, she's a string, she's living her best macro life ✨


πŸ¦‹ DESCRIPTION πŸ¦‹

so here's the tea β˜• β€” this hint is available only if SDL_GDK_TEXTINPUT is defined. no define, no hint, no vibes, that's just how it is 🫢

and listen, timing matters, because this hint should be set before calling SDL_StartTextInput(). set it after and it's giving "too late bestie" 😭 the default text won't do its little thing. so set it early, set it proud πŸ‘‘

ngl the order here is the whole plot. set the hint first, then start the text input. that's the sequence, no cap 🧚

⭐ AVAILABILITY ⭐

this hint is available since SDL 3.2.0 β€” so if you're on something older, she hasn't been born yet, sorry πŸ“


πŸ’œ SEE ALSO πŸ’œ

hmm, nothing listed here bestie, this page is a solo main character moment πŸ‘‘ (check the other SDL_HINT_* pages if you want the full group chat though, iykyk)


and that's the whole page, periodt πŸ’…

signing off from the Simple Directmedia Layer crew, SDL 3.4.18, with the manual page for SDL_HINT_GDK..._DEFAULT_TEXT(3) β€” stay hydrated, set your hints early, mwah πŸŽ€βœ¨πŸ’–

πŸ“¦ where this page comes from