SDL_HINT_GAM...SENSOR_FUSION(3)

πŸ’– SDL_HINT_GAMECONTROLLER_SENSOR_FUSION πŸ’–

okay bestie, gather round, this is a section 3 page from the SDL3 FUNCTIONS girlies and it's literally all about one lil hint variable πŸŽ€


✨ NAME ✨

SDL_HINT_GAMECONTROLLER_SENSOR_FUSION β€” the variable that decides whether your device's built-in accelerometer and gyro get used as sensors for gamepads. that's it, that's the whole job πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_hints.h>

#define SDL_HINT_GAMECONTROLLER_SENSOR_FUSION "SDL_GAMECONTROLLER_SENSOR_FUSION"

πŸ¦‹ DESCRIPTION πŸ¦‹

so like, this variable is giving options, and here's the tea on what you can set it to:

  • "0" β€” sensor fusion is disabled, she's off duty πŸ’€
  • "1" β€” sensor fusion is enabled for all controllers that lack sensors, everyone eats πŸ”₯

orrr you can make it a comma separated list of USB VID/PID pairs, in hexadecimal form, like:

0xAAAA/0xBBBB,0xCCCC/0xDDDD

and there's one more form, she's fancy: "@file" β€” when you write it like that, the named file gets loaded and interpreted as the value of the variable. it's giving "read my diary for the answer" πŸŽ€

⚠️ real talk though β€” this hint should be set before a gamepad is opened. set it early or she simply won't hear you, no cap 😭

πŸ‘‘ AVAILABILITY πŸ‘‘

this hint has been available since SDL 3.2.0. she's not new new, but she's new-ish ✨


and that's the whole vibe check, bestie 🫢 go set your hints before you open that gamepad, mwah πŸ’–

β€” brought to you by Simple Directmedia Layer, SDL 3.4.18 edition, from your favorite SDL_HINT_GAM...SENSOR_FUSION(3) girlie πŸ§šβ€β™€οΈβ­

πŸ“¦ where this page comes from