SDL_HINT_AUDIO_CHANNELS(3)

πŸ’– SDL_HINT_AUDIO_CHANNELS πŸ’–

okay bestie, welcome to the SDL_HINT_AUDIO_CHANNELS page from the SDL3 FUNCTIONS manual, and trust me this one is short and sweet πŸ“


✨ NAME ✨

SDL_HINT_AUDIO_CHANNELS β€” a variable that controls the default audio channel count πŸ‘‘


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_hints.h>

#define SDL_HINT_AUDIO_CHANNELS "SDL_AUDIO_CHANNELS"

like, that's it, that's the whole vibe πŸ’…


🌸 DESCRIPTION 🌸

so here's the tea πŸ«– β€” if your app doesn't specify the audio channel count when it's opening the device, this hint steps in and says "bestie, I got you" and supplies a default channel count for you.

The defaults are lowkey iconic: it's "1" for recording and "2" for playback devices 🎧✨

⚠️ okay but listen β€” this hint should be set before an audio device is opened. Before. Not after. Timing is everything, no cap 😭

🌈 AVAILABILITY 🌈

This hint has been available since SDL 3.2.0 β€” so it's been serving looks for a while now πŸ’–


and that's the whole page, you ate it fr fr 🫢 go forth and set your hints at the right time, main character energy only ✨

mwah πŸ’‹ this little rewrite comes to you from the Simple Directmedia Layer crew, version SDL 3.4.18 β€” that's the source and the version right there, dated with love from the SDL3 FUNCTIONS manual πŸŽ€

πŸ“¦ where this page comes from