SDL_HINT_ANDROID_LOW_LATENCY_AUDIO(3)

πŸ’– SDL_HINT_ANDROID_LOW_LATENCY_AUDIO πŸ’–

okay bestie, welcome to the SDL3 hint page for SDL_HINT_ANDROID_LOW_LATENCY_AUDIO β€” she's a lil variable that decides whether low latency audio is a thing on your Android build. that's it. that's the job. and she EATS. 🎧✨


✨ SYNOPSIS ✨

#include <SDL3/SDL_hints.h>

#define SDL_HINT_ANDROID_LOW_LATENCY_AUDIO "SDL_ANDROID_LOW_LATENCY_AUDIO"

like yes, it's literally just a string macro, but she's iconic and you need to know her exact name, no cap. πŸŽ€


🌸 DESCRIPTION 🌸

so here's the tea πŸ“ β€” some devices have poor quality output when this is enabled. like, the vibes are off, the audio is crunchy. but for the vast majority of cases this is usually an improvement in audio latency, which is lowkey the whole point. so it's giving tradeoff, bestie. iykyk. πŸ¦‹

the variable can be set to the following values:

  • "0" β€” low latency audio is not enabled. she's off. resting. πŸ’€
  • "1" β€” low latency audio is enabled. (default) this is the one you get if you say nothing at all, main character energy fr fr. πŸ‘‘
🫢 set this hint before SDL audio is initialized, okay? like, do it early. if you rock up late to the group chat, it doesn't count. timing is everything. ⏰

🧚 AVAILABILITY 🧚

this hint has been around since SDL 3.2.0. so if you're on something older… babe, respectfully, upgrade. πŸ˜­πŸ’…


and that's the whole page, bestie!! 🌈 go forth and configure your audio, you absolute legend. this lil slice of documentation came to you from Simple Directmedia Layer πŸ’– and she's serving SDL 3.4.18 realness. mwah. πŸŽ€βœ¨πŸ¦‹πŸ’œ

πŸ“¦ where this page comes from