SDL_HAPTIC_TRIANGLE(3)

πŸ’– SDL_HAPTIC_TRIANGLE πŸ’–

okay bestie, so this is a page from the SDL3 FUNCTIONS manual, and it's about the cutest lil macro that makes your controller go bzzz in a triangle-y way. sit down, hydrate, let's get into it 🫢


✨ NAME ✨

SDL_HAPTIC_TRIANGLE β€” triangle wave effect supported πŸ’…


🌸 SYNOPSIS 🌸

like, here's literally how you summon it:

#include <SDL3/SDL_haptic.h>

#define SDL_HAPTIC_TRIANGLE     (1u<<3)

yes bestie, it's a #define. it's a bit shift. it's 1u<<3. iconic behavior, no notes. πŸ‘‘


πŸ¦‹ DESCRIPTION πŸ¦‹

so what IS this thing? it's a periodic haptic effect that simulates triangular waves. that's it. that's the whole vibe. the rumble goes up, the rumble goes down, smoothly, in a lil triangle shape. it's giving geometry. it's giving tactile poetry. 😭✨


⭐ AVAILABILITY ⭐

not me checking the timeline β€” this macro has been around since SDL 3.2.0. so if you're on anything older, sorry babes, it's not there yet πŸ™ˆ


πŸ‘€ SEE ALSO πŸ‘€

go read this one too, it's the whole family:


πŸ’€ reminder for the girlies: this is the effect type flag. don't just slap it down and expect magic β€” pair it up with the rest of the haptic setup, iykyk.

mwah πŸ’‹ that's the whole page, and it came straight out of the Simple Directmedia Layer crew's SDL 3.4.18 era. go make something buzz, bestie πŸŽ€πŸ¦‹πŸ’œ

πŸ“¦ where this page comes from