SDL_HAPTIC_SAWTOOTHDOWN(3)

✨ SDL_HAPTIC_SAWTOOTHDOWN ✨

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, where we're talking about SDL_HAPTIC_SAWTOOTHDOWN β€” the sawtoothdown wave effect, and yes, it IS supported πŸ’…


🌸 NAME 🌸

SDL_HAPTIC_SAWTOOTHDOWN β€” sawtoothdown wave effect supported πŸ¦‹


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_haptic.h>

#define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5)

like... look at that macro. (1u<<5). a little bit-shift moment. she's giving bit 5 energy πŸ‘‘


πŸ’– DESCRIPTION πŸ’–

so what does it actually DO, you ask? it's a periodic haptic effect that simulates saw tooth down waves 🌊

periodic = it loops, it repeats, it's got a rhythm. sawtooth down = the shape of the wave goes up and then yanks down, like a little staircase falling forever. if you've ever drawn a saw blade in math class, that's the vibe. the haptic motor is out here literally doing waveform cosplay πŸ”₯


⭐ AVAILABILITY ⭐

this macro has been around since SDL 3.2.0 🫢 so if you're on 3.2.0 or later, you're golden. if you're on something older... bestie, update 😭


🌈 SEE ALSO 🌈


no cap, this is a #define β€” it's a compile-time constant, not a function. you drop it into your effect struct and let SDL cook πŸ“

Simple Directmedia Layer β€” SDL 3.4.18 πŸ’– ok that's the whole page, thanks for coming to my TED talk, go make something vibrate, ily, bye πŸŽ€βœ¨πŸ¦‹

πŸ“¦ where this page comes from