SDL_HAPTIC_POLAR(3)

πŸ’– SDL_HAPTIC_POLAR πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, where today's main character is a single little macro that tells your haptic device "hey, think in circles, not in boxes." πŸŒ€βœ¨

🌸 NAME 🌸

SDL_HAPTIC_POLAR β€” uses polar coordinates for the direction.

That's it. That's the whole job. She's small, she's iconic, she's doing the most with the least. πŸ‘‘


πŸŽ€ SYNOPSIS πŸŽ€

#include <SDL3/SDL_haptic.h>

#define SDL_HAPTIC_POLAR      0

so you just #include the header, and boom, SDL_HAPTIC_POLAR is right there, defined as 0. no cap, it's literally zero. πŸ’…


✨ AVAILABILITY ✨

This macro is available since SDL 3.2.0. so if you're on anything older, bestie, she is simply not there yet β€” upgrade era fr fr. πŸ¦‹


🫢 SEE ALSO 🫢

  • SDL_HapticDirection(3type) β€” go read her, she's the whole reason this macro exists πŸ’œ

and that's the vibe check, bestie β€” this page came to you straight from Simple Directmedia Layer, running the SDL 3.4.18 era, and it's gonna keep slaying in the docs for a long, long time. mwah, go make something rumble. πŸŽ€πŸ’–βœ¨

πŸ“¦ where this page comes from